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* Fix client not knowing that the lobby is paused when joining after the pause Also fixes a client thinking that a lobby is paused when joining a new one after leaving a previously paused one * Add server announcement to delaying and pausing round start |
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|---|---|---|
| .. | ||
| GamePresets | ||
| GameRules | ||
| GamePreset.cs | ||
| GameRule.cs | ||
| GameTicker.cs | ||
| GameTicker.JobController.cs | ||
| GameTickerCommands.cs | ||
| ManifestEntry.cs | ||