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* GameTicker turned into an EntitySystem * Turns ClientGameTicker into an EntitySystem, turn NetMessages into events * Change event names to be more consistent with the rest. * YAML linter uses the dummy gameticker CVar override. * Fix game ticker initialization order * Dummy ticker won't spawn players. * Fix character creation test
12 lines
261 B
C#
12 lines
261 B
C#
#nullable enable
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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameWindow
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{
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[Serializable, NetSerializable]
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public sealed class RequestWindowAttentionEvent : EntityEventArgs
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{
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}
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}
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