CatStation/Content.Server/Antag/AntagObjectivesSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

34 lines
1 KiB
C#

using Content.Server.Antag.Components;
using Content.Shared.Antag;
using Content.Shared.Mind;
namespace Content.Server.Antag;
/// <summary>
/// Adds fixed objectives to an antag made with <c>AntagObjectivesComponent</c>.
/// </summary>
public sealed partial class AntagObjectivesSystem : EntitySystem
{
[Dependency] private SharedMindSystem _mind = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<AntagObjectivesComponent, AfterAntagEntitySelectedEvent>(OnAntagSelected);
}
private void OnAntagSelected(Entity<AntagObjectivesComponent> ent, ref AfterAntagEntitySelectedEvent args)
{
if (!_mind.TryGetMind(args.Session, out var mindId, out var mind))
{
Log.Error($"Antag {ToPrettyString(args.EntityUid):player} was selected by {ToPrettyString(ent):rule} but had no mind attached!");
return;
}
foreach (var id in ent.Comp.Objectives)
{
_mind.TryAddObjective(mindId, mind, id);
}
}
}