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https://github.com/space-syndicate/space-station-14.git
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* Half the way to making the text screen less jank * quarter-assed timer * partial update * fleshing out timing & scrolling in update * common IGameTiming * Back to AppearanceData * partial appearance data system * funny timer states * mostly working timer scroll (damned edge pixels) * screen: scroll offset + hide * SignalTimer: remove time set on text update * extend for timer * TextScreenVisuals: cleanup * restore old names * Return old names, write more comments * fix textscreensystem ref, consistent timer frame * comments, "TextScreenVisualsComponent" * TextScreenTimerVisualsComponent, diff reduction * region * system order * no "client-side" comments * small bugfixes & cleanup with devicenet refactor * consolidate string formatting * Restore ETA/ETD text * No need for DefaultText for regular screen text * Address Pok's suggestions Co-authored-by: Pok27 <113675512+Pok27@users.noreply.github.com> * formatting * pok suggesto round 2, blyatin-1 also clean up the string vs. display value mess * TextScreenSystem.GetString -> TimerDisplay.ToStr * D2 begone! * constants to component values * comment update + SignalTimerWindow whitespace * a touch of numerical safety fixes a few errors from pasting huge text * fields aren't properties :^) * DataDef time * Update TextScreenSystem.cs * Update TextScreenTimerVisualsComponent.cs * return the pause, bunch of comments, missed a comp --------- Co-authored-by: Pok27 <113675512+Pok27@users.noreply.github.com> |
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| .. | ||
| AutoLinkSystem.cs | ||
| DeviceLinkOverloadSystem.cs | ||
| DeviceLinkSystem.cs | ||
| DoorSignalControlSystem.cs | ||
| EdgeDetectorSystem.cs | ||
| GunSignalControlSystem.cs | ||
| LogicGateSystem.cs | ||
| MemoryCellSystem.cs | ||
| PowerSensorSystem.cs | ||
| RandomGateSystem.cs | ||
| SignallerSystem.cs | ||
| SignalSwitchSystem.cs | ||
| SignalTimerSystem.cs | ||