mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-10 02:41:18 +03:00
* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
using Content.Server.DeviceNetwork.Components;
|
|
using Content.Shared.DeviceNetwork.Events;
|
|
using JetBrains.Annotations;
|
|
|
|
namespace Content.Server.DeviceNetwork.Systems
|
|
{
|
|
[UsedImplicitly]
|
|
public sealed partial class WirelessNetworkSystem : EntitySystem
|
|
{
|
|
[Dependency] private SharedTransformSystem _transformSystem = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<WirelessNetworkComponent, BeforePacketSentEvent>(OnBeforePacketSent);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the position of both the sending and receiving entity and checks if the receiver is in range of the sender.
|
|
/// </summary>
|
|
private void OnBeforePacketSent(Entity<WirelessNetworkComponent> ent, ref BeforePacketSentEvent args)
|
|
{
|
|
var ownPosition = args.SenderPosition;
|
|
var xform = Transform(ent);
|
|
|
|
// not a wireless to wireless connection, just let it happen
|
|
if (!TryComp<WirelessNetworkComponent>(args.Sender, out var sendingComponent))
|
|
return;
|
|
|
|
if (xform.MapID != args.SenderTransform.MapID
|
|
|| (ownPosition - _transformSystem.GetWorldPosition(xform)).Length() > sendingComponent.Range)
|
|
{
|
|
args.Cancelled = true;
|
|
}
|
|
}
|
|
}
|
|
}
|