mirror of
https://github.com/space-syndicate/space-station-14.git
synced 2026-10-09 10:21:18 +03:00
* Scope creep my ass * why was this shit not pushed???? * gone... * fix that * review plus buildd * asfsafsafsafsafas * grug * burber * I'll fix this later * shrimply die * also this * it's snerf or snuthin * assaads * round snend * aaaa * fix this shit for real * actually, don't start GameRules until MapInit now that I think aboot it. * forgot u * don't actually need this part nullable * Deffer comp removal * one liner * do that too * chungus * Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?) * deferred removal :V * aaaaaaaaaaaaaaa * whhop * Whoop * better * landmine that I placed for myself then forgot about lmao * cleanup * FUCKING `!` * gotovo * amogus * please don't check by metadata I beg * waawsasfdfsasfa * sfafsasfafsas * fdsaasffsasfa * code * fix * fasasffasfasfsad * chungaas * I may be stupid * gra * graaaaaaaaaaaaaaaaa * comment * gra * clearing is not predicted and would require major refactors, so don't cache on client. * lame shit :P * last holes * nukeopsfsafsasafsfafsa * why was that shit public bruh * bubrbgwahrghfaka * dynamic * revert change that did nothing lmao
213 lines
7.4 KiB
C#
213 lines
7.4 KiB
C#
using System.Linq;
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using Content.Server.GameTicking;
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using Content.Shared.Access;
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using Content.Shared.Access.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.GameTicking;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Inventory;
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using Content.Shared.Overlays;
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using Content.Shared.PDA;
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using Content.Shared.Sandbox;
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using Robust.Server.Console;
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using Robust.Server.Placement;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Sandbox
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{
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public sealed partial class SandboxSystem : SharedSandboxSystem
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{
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[Dependency] private IPlayerManager _playerManager = default!;
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[Dependency] private IPlacementManager _placementManager = default!;
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[Dependency] private IConGroupController _conGroupController = default!;
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[Dependency] private IServerConsoleHost _host = default!;
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[Dependency] private SharedAccessSystem _access = default!;
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[Dependency] private InventorySystem _inventory = default!;
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[Dependency] private ItemSlotsSystem _slots = default!;
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[Dependency] private ServerGameTicker _ticker = default!;
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[Dependency] private SharedHandsSystem _handsSystem = default!;
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private bool _isSandboxEnabled;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool IsSandboxEnabled
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{
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get => _isSandboxEnabled;
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set
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{
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_isSandboxEnabled = value;
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UpdateSandboxStatusForAll();
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}
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}
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<MsgSandboxRespawn>(SandboxRespawnReceived);
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SubscribeNetworkEvent<MsgSandboxGiveAccess>(SandboxGiveAccessReceived);
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SubscribeNetworkEvent<MsgSandboxGiveAghost>(SandboxGiveAghostReceived);
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SubscribeNetworkEvent<MsgSandboxSuicide>(SandboxSuicideReceived);
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SubscribeNetworkEvent<MsgSandboxThermalVision>(UpdateSandboxThermalVision);
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SubscribeLocalEvent<GameRunLevelChangedEvent>(GameTickerOnOnRunLevelChanged);
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_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
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_placementManager.AllowPlacementFunc = placement =>
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{
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if (IsSandboxEnabled)
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{
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return true;
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}
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var channel = placement.MsgChannel;
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var player = _playerManager.GetSessionByChannel(channel);
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if (_conGroupController.CanAdminPlace(player))
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{
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return true;
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}
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return false;
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};
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_placementManager.AllowPlacementFunc = null;
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_playerManager.PlayerStatusChanged -= OnPlayerStatusChanged;
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}
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private void GameTickerOnOnRunLevelChanged(GameRunLevelChangedEvent obj)
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{
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// Automatically clear sandbox state when round resets.
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if (obj.New == GameRunLevel.PreRoundLobby)
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{
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IsSandboxEnabled = false;
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}
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}
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private void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
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{
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if (e.NewStatus != SessionStatus.Connected || e.OldStatus != SessionStatus.Connecting)
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return;
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RaiseNetworkEvent(new MsgSandboxStatus { SandboxAllowed = IsSandboxEnabled }, e.Session.Channel);
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}
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private void SandboxRespawnReceived(MsgSandboxRespawn message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
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if (player.AttachedEntity == null) return;
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_ticker.Respawn(player);
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}
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private void SandboxGiveAccessReceived(MsgSandboxGiveAccess message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
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if (player.AttachedEntity is not { } attached)
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{
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return;
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}
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var allAccess = ProtoMan
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.EnumeratePrototypes<AccessLevelPrototype>()
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.Select(p => new ProtoId<AccessLevelPrototype>(p.ID)).ToList();
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if (_inventory.TryGetSlotEntity(attached, "id", out var slotEntity))
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{
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if (HasComp<AccessComponent>(slotEntity))
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{
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UpgradeId(slotEntity.Value);
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}
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else if (TryComp<PdaComponent>(slotEntity, out var pda))
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{
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if (pda.ContainedId is null)
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{
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var newID = CreateFreshId();
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if (TryComp<ItemSlotsComponent>(slotEntity, out var itemSlots))
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{
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_slots.TryInsert(slotEntity.Value, pda.IdSlot, newID, null);
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}
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}
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else
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{
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UpgradeId(pda.ContainedId!.Value);
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}
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}
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}
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else if (TryComp<HandsComponent>(attached, out var hands))
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{
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var card = CreateFreshId();
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if (!_inventory.TryEquip(attached, card, "id", true, true))
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{
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_handsSystem.PickupOrDrop(attached, card, handsComp: hands);
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}
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}
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void UpgradeId(EntityUid id)
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{
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_access.TrySetTags(id, allAccess);
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}
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EntityUid CreateFreshId()
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{
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var card = Spawn("CaptainIDCard", Transform(attached).Coordinates);
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UpgradeId(card);
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Comp<IdCardComponent>(card).FullName = MetaData(attached).EntityName;
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return card;
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}
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}
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private void SandboxGiveAghostReceived(MsgSandboxGiveAghost message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
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_host.ExecuteCommand(player, _conGroupController.CanCommand(player, "aghost") ? "aghost" : "ghost");
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}
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private void SandboxSuicideReceived(MsgSandboxSuicide message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var player = _playerManager.GetSessionByChannel(args.SenderSession.Channel);
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_host.ExecuteCommand(player, "suicide");
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}
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private void UpdateSandboxStatusForAll()
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{
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RaiseNetworkEvent(new MsgSandboxStatus { SandboxAllowed = IsSandboxEnabled });
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}
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private void UpdateSandboxThermalVision(MsgSandboxThermalVision message, EntitySessionEventArgs args)
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{
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if (!IsSandboxEnabled)
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return;
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var ent = args.SenderSession.AttachedEntity;
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if (ent == null) return;
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if (HasComp<ThermalSightComponent>(ent))
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RemComp<ThermalSightComponent>(ent.Value);
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else
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EnsureComp<ThermalSightComponent>(ent.Value);
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}
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}
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}
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