CatStation/Content.Shared/Damage/Components
SlamBamActionman 19bc31aef7
Add "new player label" over the head of players joining the game for the first time (#44709)
* Initial commit

* RMC? I 'ardly know 'er

* Sprout

* Rework it to use job icons

* Revert the one change

* Always the one yaml

* Easy review changes

* We do a little salami

* Review changes

* NIGHTMARE NIGHTMARE NIGHTMARE

* Update to use StatusIconPrototype only

* Remove async

* Aaaand remove the comment, bah

* Review fixes

* Update master

* Add the ability for ghosts to see

* Byte backing

* Review fix + comment

* Update to 90 min

* Add todo message
2026-09-24 15:34:37 +00:00
..
ActiveStaminaComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ClothingSlowOnDamageModifierComponent.cs Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
DamageableComponent.cs Fix Dwarf Displacement Cloning (#45256) 2026-08-19 18:36:43 +00:00
DamageContactsComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DamagedByContactComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DamageExaminableComponent.cs Predict damage examine (#40168) 2025-10-10 23:23:26 +00:00
DamageModifierStatusEffectComponent.cs Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
DamageOnAttackedComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 15:32:41 +10:00
DamageOnAttackedProtectionComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 15:32:41 +10:00
DamageOnHighSpeedImpactComponent.cs Fix roller skates debug assert (#23876) 2024-01-10 16:38:24 -05:00
DamageOnHoldingComponent.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
DamageOnInteractComponent.cs Death Nettle changes (#25253) 2025-03-29 10:35:16 +01:00
DamageOnInteractProtectionComponent.cs Create Generic DamageOnInteract/Attacked Comps/Systems (#30244) 2024-08-09 15:32:41 +10:00
DamageOtherOnHitComponent.cs Predict damage examine (#40168) 2025-10-10 23:23:26 +00:00
DamagePopupComponent.cs Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
GodmodeComponent.cs Initial decoupling pass on Damageable (#43103) 2026-03-07 04:13:50 +00:00
IgnoreSlowOnDamageComponent.cs Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
InjurableComponent.cs Add "new player label" over the head of players joining the game for the first time (#44709) 2026-09-24 15:34:37 +00:00
PassiveDamageComponent.cs Pause passive regen for 5 seconds after taking damage (#45394) 2026-08-17 12:40:38 +00:00
RequireProjectileTargetComponent.cs Update DamageableSystem to modern standards (#39417) 2025-10-27 19:53:04 +00:00
SlowOnDamageComponent.cs Cleanup: Remove byte order markers from most files (#45796) 2026-09-17 23:23:54 +10:00
StaminaComponent.cs Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2025-12-18 19:41:08 +00:00
StaminaDamageOnCollideComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StaminaDamageOnEmbedComponent.cs StaminaSystem to SharedStaminaSystem (#37199) 2025-05-06 12:39:05 -04:00
StaminaDamageOnHitComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
StaminaDamageOnHitRequiresChargeComponent.cs Refactor: Split `StunbatonComponent` into generic components (#44870) 2026-08-14 18:19:10 +00:00
StaminaDamageOnHitRequiresToggleComponent.cs Refactor: Split `StunbatonComponent` into generic components (#44870) 2026-08-14 18:19:10 +00:00
StaminaModifierStatusEffectComponent.cs Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2025-12-18 19:41:08 +00:00
StaminaResistanceComponent.cs Big prototype and datafield cleanup (#45202) 2026-08-12 02:07:22 +00:00