CatStation/Content.Shared/Kitchen/EntitySystems/MicrowaveSystem.Active.cs
portfiend b9b794deef
Microwave Refactor and Prediction (#43129)
* adjust fields of meal recipe prototype

* document microwave recipe datafields

* use file scoped namespace for microwave recipes

* more of this

* localize every microwave recipe

* make microwave system shared

* refactor recipe reagent contents

* refactor recipe solids + add material ingredient datafield

* im making this a bit less silly

* awa

* move this shit out

* move this shit out also

* refactor Wzhzhzh

* im gonna shorten this parameter by 1 actually

* move this into recipes

* make processcontents a little better(?)

* clean imports

* rename a struct

* use cooking ingredients struct

* comment

* use whitelist for this

* unused dependency

* rearranged the parameters of get recipe portions

* rearrange some stuff

* clean up more imports

* move container related functions into separate file

* move this function out of ProcessContents

* prevent microwaves from having items inserted while active

* use IsPowered in microwave system

* use byref syntax and Entity<>

* moving the override up
sorry i like it being up here

* refactor microwave updating

* clean up recipe finish logic

* im renaming this function actually

* move some functions around

* move more stuff around

* some comments

* fix compiler error

* fix the yml of all microwave recipes

* use materials instead of solids for this stuff

* oops

* fix this

* turn microwave sparks into datafield

* move activelymicrowaved events into separate folder

* make UpdateUserInterfaceState use entity only

* rearrange some functions

* move UI functions out

* comment microwave UI stuff

* more comments

* comment recipe functions

* refactor GetTotalIngredients to use an operator

* give CookingIngredients addition methods

* comment the rest of CookingIngredients

* make subtraction functions clearer?

* remove redundant comment

* handle zero/negative ingredient cases

* simplify subtract contents logic

* fix these comments

* typo

* add microwave recipe test

* move active microwave methods

* comment active microwave methods

* comment cooking methods

* comment microwave methods

* change setappearance to use entity<>

* add some public api decorators

* comment all of MicrowaveComponent

* use file-scoped namespace for MicrowaveComponent

* comment

* fix baguette sword

* maybe...?

* oh oops

* document the rest of the owl

* kill the massive YML breaking change

* fix protoman dependency

* move shared microwave stuff to SharedMicrowaveSystem

* fix usings

* move microwave components to shared

* fix up microwave datafields

* move APIs to shared

* move activemicrowave methods to shared

* initialize on shared

* move ui functions to shared

* add actor here

* stuff

* predict microwave update loop

* make clientside microwave system

* adjust the update loop for microwaves

* clean up

* add field deltas to microwaves

* dirty fields instead of whole component

* move this to the partial

* move GetRecipesForMicrowave to shared

* comments

* predict microwave BUI

* oops

* refactor microwave bui update

* move UI messages to shared

* move messages to UI file

* move init to shared

* move container methosd to shared

* oops my using

* move cooking functions into partial

* move cooking methods to shared

* move microwave recipe methods to shared

* move the rest of the microwave events to shared

* update imports

* remove custom type serializer

* better (?) microwave UI prediction

* fix list notations

* OK IT WAS THE DATAFIELDS

* add IOC inject

* dont use IOC for htis

* sealed

* prediction fixes pt1

* make microwave cooking updates more consistent

* datafield tweaks

* test for multiple portions in microwave recipes

* test for multiple recipe portions

* better(?) prediction for malfunctions

* remove redundant comment

* prevent solution reactions in microwave

* cleanup some microwave stuff

* eh i think this should be container actually

* this can be API i think

* reduce system redundancy

* this has to be public

* use resolve pattern for explode

* use GetMicrowaveContents in microwave system

* this can be an API too

* add conversion script for unlocalized recipes

* use EnsureComp instead of AddComp

* suffering

* fix recipe prediction

* fix the audio

* reduce redundant networking

* i think this should be autopaused?

* nevermind we use dynamic portions in the test

* oops i wrote the test wrong

* make lemoon cake take 2 lemoons again
sorry test fail

* rename "materials" to "stacks"
realized theyre different

* add stack guidebook quantities

* Kill audio

* fix lemoon cake recipe for real?

* mark PortionedRecipe as a datadefinition

* fix the microwave timer

* review

* cleanup

* Update SharedMicrowaveSystem.Recipes.cs

* update

* add audio params

* review: inject microwavesystem

* review: named variable

* review: move dependencies

* review: use gametest for recipe test

* review: make access attributes standalone

* rename prototypes and datafields

* review: rename this var

* review: move this function down

* review: remove these scripts

* actually this should stay

* refactor cook time buttons

* review: use a color name for this

* fix timer reset

* Dirty

* review: make ActivelyMicrowavedComponent networked

* review: slarti comments part 1

* review: remove serializable attribute from CookingIngredients

* rename file

* review: more microwave audio boilerplate. yippee!

* review: use resolve pattern for TryGetStackId
i dont like the way this makes the rest of the code look but we ball maybe. i dont know what else to do here

* review: move ui update to constructor

* review: kill LastCookUpdated

* actually i do this instead

* fixed up the PR

* cleanup

* ///

* Update microwave.yml

---------

Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Pok245 <113675512+Pok27@users.noreply.github.com>
2026-10-04 23:38:48 +00:00

123 lines
4.4 KiB
C#

using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Kitchen.Components;
using Robust.Shared.Containers;
namespace Content.Shared.Kitchen.EntitySystems;
public abstract partial class MicrowaveSystem
{
/// <summary>
/// Adjusts a microwave's visuals, audio, and power draw when activated.
/// </summary>
[SubscribeLocalEvent]
private void OnCookStart(Entity<ActiveMicrowaveComponent> ent, ref ComponentStartup args)
{
if (!MicrowaveQuery.TryComp(ent, out var microwaveComponent))
return;
ent.Comp.NextCookUpdate = Timing.CurTime + microwaveComponent.UpdateInterval;
ent.Comp.LastCookUpdated = Timing.CurTime;
DirtyFields(ent.AsNullable(), null, nameof(ent.Comp.NextCookUpdate), nameof(ent.Comp.LastCookUpdated));
ActivateMicrowaveCycle((ent, microwaveComponent));
}
/// <summary>
/// Adjusts a microwave's visuals, audio, and power draw when activated.
/// </summary>
[SubscribeLocalEvent]
private void OnCookEnd(Entity<ActiveMicrowaveComponent> ent, ref ComponentShutdown args)
{
if (!MicrowaveQuery.TryComp(ent, out var microwaveComponent))
return;
DeactivateMicrowaveCycle((ent, microwaveComponent));
}
/// <summary>
/// Adds ActivelyMicrowavedComponent to entities inserted into an active microwave.
/// </summary>
[SubscribeLocalEvent]
private void OnActiveMicrowaveInsert(Entity<ActiveMicrowaveComponent> ent, ref EntInsertedIntoContainerMessage args)
{
if (Timing.ApplyingState)
return;
BeginActivelyMicrowaving(args.Entity, ent.Owner);
}
/// <summary>
/// Removes ActivelyMicrowavedComponent from entities removed from an active microwave.
/// </summary>
[SubscribeLocalEvent]
private void OnActiveMicrowaveRemove(Entity<ActiveMicrowaveComponent> ent, ref EntRemovedFromContainerMessage args)
{
if (Timing.ApplyingState)
return;
RemCompDeferred<ActivelyMicrowavedComponent>(args.Entity);
}
/// <summary>
/// Prevents reagent reactions in entitites that are actively being microwaved.
/// </summary>
/// <remarks>
/// For example, raw egg would otherwise turn into cooked egg during the process, preventing it from being
/// "spent" when the microwave is finished cooking.
/// </remarks>
[SubscribeLocalEvent]
private void OnReactionAttempt(Entity<ActivelyMicrowavedComponent> ent, ref SolutionRelayEvent<ReactionAttemptEvent> args)
{
if (!ActiveMicrowaveQuery.TryComp(ent.Comp.Microwave, out var activeMicrowaveComp))
return;
var portionedRecipe = activeMicrowaveComp.PortionedRecipe;
if (portionedRecipe == null // no recipe selected
|| !ProtoMan.TryIndex(portionedRecipe.Value.Recipe, out var recipe))
return;
var recipeReagents = recipe.Ingredients.Reagents.Keys;
foreach (var reagent in recipeReagents)
{
if (args.Event.Reaction.Reactants.ContainsKey(reagent))
{
args.Event.Cancelled = true;
return;
}
}
}
/// <summary>
/// Adjusts a microwave's visuals, audio, and power draw when activated.
/// </summary>
protected virtual void ActivateMicrowaveCycle(Entity<MicrowaveComponent> ent)
{
SetAppearance(ent, MicrowaveVisualState.Cooking);
_powerState.SetWorkingState(ent.Owner, true);
}
/// <summary>
/// Adjusts a microwave's visuals, audio, and power draw when deactivated.
/// </summary>
protected virtual void DeactivateMicrowaveCycle(Entity<MicrowaveComponent> ent)
{
SetAppearance(ent, MicrowaveVisualState.Idle);
_powerState.SetWorkingState(ent.Owner, false);
foreach (var uid in GetMicrowaveContents(ent.AsNullable()))
{
RemCompDeferred<ActivelyMicrowavedComponent>(uid);
}
}
/// <summary>
/// Add ActivelyMicrowavedComponent to items that are being actively microwaved.
/// </summary>
/// <param name="uid">The entity being microwaved.</param>
/// <param name="microwave">That dastardly microwave</param>
private void BeginActivelyMicrowaving(EntityUid uid, EntityUid microwave)
{
var comp = new ActivelyMicrowavedComponent { Microwave = microwave };
AddComp(uid, comp);
}
}