CatStation/Content.Server/Pinpointer/StationMapSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

126 lines
4.1 KiB
C#

using Content.Server.GameTicking;
using Content.Server.Station.Systems;
using Content.Shared.GameTicking.Rules;
using Content.Shared.GameTicking.Rules.Components;
using Content.Shared.PowerCell;
using Content.Shared.Pinpointer;
using Robust.Server.GameObjects;
namespace Content.Server.Pinpointer;
public sealed partial class StationMapSystem : EntitySystem
{
[Dependency] private UserInterfaceSystem _ui = default!;
[Dependency] private PowerCellSystem _cell = default!;
[Dependency] private ServerStationSystem _station = default!;
[Dependency] private SharedTransformSystem _xform = default!;
[Dependency] private ServerGameTicker _gameTicker = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<StationMapComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<StationMapUserComponent, EntParentChangedMessage>(OnUserParentChanged);
SubscribeLocalEvent<NukeopsStationMapComponent, ChooseStationMapEvent>(OnNukeOpsStationMap);
SubscribeLocalEvent<NukeopsTargetStationSelectedEvent>(OnNukeopsStationSelected);
Subs.BuiEvents<StationMapComponent>(StationMapUiKey.Key,
subs =>
{
subs.Event<BoundUIOpenedEvent>(OnStationMapOpened);
subs.Event<BoundUIClosedEvent>(OnStationMapClosed);
});
}
private void OnMapInit(Entity<StationMapComponent> ent, ref MapInitEvent args)
{
if (!ent.Comp.InitializeWithStation)
return;
var ev = new ChooseStationMapEvent();
RaiseLocalEvent(ent, ref ev);
if (ev.Handled)
{
ent.Comp.TargetGrid = ev.TargetGrid;
Dirty(ent);
return;
}
var station = _station.GetStationInMap(_xform.GetMapId(ent.Owner));
if (station != null)
{
ent.Comp.TargetGrid = _station.GetLargestGrid((station.Value, null));
Dirty(ent);
}
}
private void OnStationMapClosed(EntityUid uid, StationMapComponent component, BoundUIClosedEvent args)
{
if (!Equals(args.UiKey, StationMapUiKey.Key))
return;
RemCompDeferred<StationMapUserComponent>(args.Actor);
}
private void OnUserParentChanged(EntityUid uid, StationMapUserComponent component, ref EntParentChangedMessage args)
{
_ui.CloseUi(component.Map, StationMapUiKey.Key, uid);
}
private void OnStationMapOpened(EntityUid uid, StationMapComponent component, BoundUIOpenedEvent args)
{
if (!_cell.TryUseActivatableCharge(uid))
return;
var comp = EnsureComp<StationMapUserComponent>(args.Actor);
comp.Map = uid;
}
private void OnNukeOpsStationMap(Entity<NukeopsStationMapComponent> entity, ref ChooseStationMapEvent args)
{
// If we have this component, we don't want a fallback map!
args.Handle();
foreach (var rule in _gameTicker.GetActiveGameRules<NukeopsRuleComponent>())
{
if (rule.Comp.TargetStation == null)
continue;
args.TargetGrid = _station.GetLargestGrid((rule.Comp.TargetStation.Value, null));
return;
}
}
private void OnNukeopsStationSelected(ref NukeopsTargetStationSelectedEvent args)
{
if (args.TargetStation == null || !TryComp<RuleGridsComponent>(args.RuleEntity, out var ruleGrids))
return;
var mapquery = EntityQueryEnumerator<NukeopsStationMapComponent, StationMapComponent>();
while (mapquery.MoveNext(out var uid, out _, out var map))
{
if (Transform(uid).MapID != ruleGrids.Map)
continue;
map.TargetGrid = _station.GetLargestGrid((args.TargetStation.Value, null));
Dirty(uid, map);
}
}
}
/// <summary>
/// Selects an alternative target for our station map!
/// If handled, this will not get the map of the current station.
/// </summary>
[ByRefEvent]
public record struct ChooseStationMapEvent
{
public EntityUid? TargetGrid;
public bool Handled { get; private set; }
public void Handle()
{
Handled = true;
}
}