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* Move CartridgeLoader to shared * get containered bozo * the dirtening * mass shared the cartridges * predict keb cartridges * no overpopups * the tidying continues * review * aaaaaa * fix UI flickers * dependency me * mimed * refactor: removed unused usings, dots at the end of old xml-doc, additional in line-breaks --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Fildrance <fildrance@gmail.com>
83 lines
3.3 KiB
C#
83 lines
3.3 KiB
C#
using Content.Shared.DeviceNetwork;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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namespace Content.Shared.CartridgeLoader.Cartridges;
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public sealed partial class NetProbeCartridgeSystem : EntitySystem
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{
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[Dependency] private CartridgeLoaderSystem _cartridgeLoaderSystem = default!;
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[Dependency] private SharedPopupSystem _popupSystem = default!;
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[Dependency] private SharedAudioSystem _audioSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NetProbeCartridgeComponent, CartridgeUiReadyEvent>(OnUiReady);
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SubscribeLocalEvent<NetProbeCartridgeComponent, CartridgeRelayedEvent<AfterInteractEvent>>(AfterInteract);
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}
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/// <summary>
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/// Saves name, address... etc. of the device that was clicked into a list on the component when the device isn't already present in that list
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/// </summary>
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private void AfterInteract(EntityUid uid, NetProbeCartridgeComponent component, CartridgeRelayedEvent<AfterInteractEvent> args)
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{
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if (args.Args.Handled || !args.Args.CanReach || !args.Args.Target.HasValue)
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return;
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var target = args.Args.Target.Value;
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if (!TryComp<DeviceNetworkComponent>(target, out var networkComponent))
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return;
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// Check if device is already present in list
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foreach (var probedDevice in component.ProbedDevices)
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{
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if (probedDevice.Address == networkComponent.Address)
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return;
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}
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// Play scanning sound with slightly randomized pitch
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// Why is there no NextFloat(float min, float max)???
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var audioParams = AudioParams.Default.WithVolume(-2f).WithVariation(0.2f);
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_audioSystem.PlayPredicted(component.SoundScan, target, args.Args.User, audioParams);
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_popupSystem.PopupPredictedCursor(Loc.GetString("net-probe-scan", ("device", target)), args.Args.User);
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// Limit the amount of saved probe results to 9
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// This is hardcoded because the UI doesn't support a dynamic number of results
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if (component.ProbedDevices.Count >= component.MaxSavedDevices)
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component.ProbedDevices.RemoveAt(0);
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var device = new ProbedNetworkDevice(
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Name(target),
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networkComponent.Address,
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networkComponent.ReceiveFrequency?.FrequencyToString() ?? string.Empty,
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networkComponent.DeviceNetId.DeviceNetIdToLocalizedName()
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);
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component.ProbedDevices.Add(device);
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Dirty(uid, component);
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UpdateUiState(uid, args.Loader, component);
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}
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/// <summary>
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/// This gets called when the ui fragment needs to be updated for the first time after activating
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/// </summary>
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private void OnUiReady(EntityUid uid, NetProbeCartridgeComponent component, CartridgeUiReadyEvent args)
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{
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UpdateUiState(uid, args.Loader, component);
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}
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private void UpdateUiState(EntityUid uid, EntityUid loaderUid, NetProbeCartridgeComponent? component)
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{
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if (!Resolve(uid, ref component))
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return;
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var state = new NetProbeUiState(component.ProbedDevices);
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_cartridgeLoaderSystem.UpdateCartridgeUiState(loaderUid, state);
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}
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}
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