CatStation/Content.Client/Light/LightCycleSystem.cs
Pieter-Jan Briers 5168b5f3d4
IoC source gen compatibility (#43863)
* IoC source gen compatibility

Can be merged before or after https://github.com/space-wizards/RobustToolbox/pull/6549 doesn't really matter.

* Missed a spot
2026-05-09 03:29:58 +00:00

44 lines
1.4 KiB
C#

using Content.Client.GameTicking.Managers;
using Content.Shared;
using Content.Shared.Light.Components;
using Content.Shared.Light.EntitySystems;
using Robust.Shared.Map.Components;
using Robust.Shared.Timing;
namespace Content.Client.Light;
/// <inheritdoc/>
public sealed partial class LightCycleSystem : SharedLightCycleSystem
{
[Dependency] private ClientGameTicker _ticker = default!;
[Dependency] private IGameTiming _timing = default!;
[Dependency] private MetaDataSystem _metadata = default!;
public override void Update(float frameTime)
{
base.Update(frameTime);
if (!_timing.IsFirstTimePredicted)
return;
var mapQuery = AllEntityQuery<LightCycleComponent, MapLightComponent>();
while (mapQuery.MoveNext(out var uid, out var cycle, out var map))
{
if (!cycle.Running)
continue;
// We still iterate paused entities as we still want to override the lighting color and not have
// it apply the server state
var pausedTime = _metadata.GetPauseTime(uid);
var time = (float) _timing.CurTime
.Add(cycle.Offset)
.Subtract(_ticker.RoundStartTimeSpan)
.Subtract(pausedTime)
.TotalSeconds;
var color = GetColor((uid, cycle), cycle.OriginalColor, time);
map.AmbientLightColor = color;
}
}
}