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* move pietin trash to FoodPieBase so all pies return their pie tin when eaten * spawn trash from a SliceableFood if the Food has a trash * add a limited selection of additional tablewares to the autolathe * kitchenware material adjustments * fix crash when slice pie in hand/inventory * use system helpers + slices now go in parent container |
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| .. | ||
| Components | ||
| EntitySystems | ||
| Hungry.cs | ||
| IngestionEvents.cs | ||