CatStation/Content.Server/GameTicking/GameTicker.StatusShell.cs
Morb0 1e0bee212f Merge remote-tracking branch 'upstream/master' into upstream-sync
# Conflicts:
#	.github/workflows/publish.yml
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs
#	Resources/Prototypes/Datasets/tips.yml
#	Resources/Prototypes/Maps/barratry.yml
#	Resources/ServerInfo/Gameplay.txt
#	Resources/ServerInfo/Guidebook/Antagonist/MinorAntagonists.xml
#	Resources/ServerInfo/Guidebook/Engineering/Power.xml
#	Resources/ServerInfo/Guidebook/Engineering/Singularity.xml
#	Resources/ServerInfo/Guidebook/Jobs.xml
#	Resources/ServerInfo/Guidebook/Science/MachineUpgrading.xml
#	Resources/Textures/Clothing/Mask/bat.rsi/meta.json
#	Resources/Textures/Clothing/Mask/bear.rsi/meta.json
#	Resources/Textures/Clothing/Mask/bee.rsi/meta.json
#	Resources/Textures/Clothing/Mask/breath.rsi/meta.json
#	Resources/Textures/Clothing/Mask/clown.rsi/meta.json
#	Resources/Textures/Clothing/Mask/cluwne.rsi/meta.json
#	Resources/Textures/Clothing/Mask/ert.rsi/meta.json
#	Resources/Textures/Clothing/Mask/fox.rsi/meta.json
#	Resources/Textures/Clothing/Mask/gas.rsi/meta.json
#	Resources/Textures/Clothing/Mask/gascaptain.rsi/meta.json
#	Resources/Textures/Clothing/Mask/gascentcom.rsi/meta.json
#	Resources/Textures/Clothing/Mask/gasexplorer.rsi/meta.json
#	Resources/Textures/Clothing/Mask/gassecurity.rsi/meta.json
#	Resources/Textures/Clothing/Mask/gassyndicate.rsi/meta.json
#	Resources/Textures/Clothing/Mask/jackal.rsi/meta.json
#	Resources/Textures/Clothing/Mask/joy.rsi/meta.json
#	Resources/Textures/Clothing/Mask/medical.rsi/meta.json
#	Resources/Textures/Clothing/Mask/medicalsecurity.rsi/meta.json
#	Resources/Textures/Clothing/Mask/merc.rsi/meta.json
#	Resources/Textures/Clothing/Mask/mime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/muzzle.rsi/meta.json
#	Resources/Textures/Clothing/Mask/rat.rsi/meta.json
#	Resources/Textures/Clothing/Mask/raven.rsi/meta.json
#	Resources/Textures/Clothing/Mask/sadmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/scaredmime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/sexyclown.rsi/meta.json
#	Resources/Textures/Clothing/Mask/sexymime.rsi/meta.json
#	Resources/Textures/Clothing/Mask/squadron.rsi/meta.json
#	Resources/Textures/Clothing/Mask/sterile.rsi/meta.json
#	Resources/Textures/Clothing/Mask/swat.rsi/meta.json
2024-01-10 00:23:02 +03:00

66 lines
2.5 KiB
C#

using System.Text.Json.Nodes;
using Content.Corvax.Interfaces.Server;
using Content.Shared.CCVar;
using Content.Shared.GameTicking;
using Robust.Server.ServerStatus;
using Robust.Shared.Configuration;
namespace Content.Server.GameTicking
{
public sealed partial class GameTicker
{
/// <summary>
/// Used for thread safety, given <see cref="IStatusHost.OnStatusRequest"/> is called from another thread.
/// </summary>
private readonly object _statusShellLock = new();
/// <summary>
/// Round start time in UTC, for status shell purposes.
/// </summary>
[ViewVariables]
private DateTime _roundStartDateTime;
/// <summary>
/// For access to CVars in status responses.
/// </summary>
[Dependency] private readonly IConfigurationManager _cfg = default!;
/// <summary>
/// For access to the round ID in status responses.
/// </summary>
[Dependency] private readonly SharedGameTicker _gameTicker = default!;
private void InitializeStatusShell()
{
IoCManager.Resolve<IStatusHost>().OnStatusRequest += GetStatusResponse;
}
private void GetStatusResponse(JsonNode jObject)
{
var preset = CurrentPreset ?? Preset;
// This method is raised from another thread, so this better be thread safe!
lock (_statusShellLock)
{
// Corvax-Queue-Start
var players = IoCManager.Instance?.TryResolveType<IServerJoinQueueManager>(out var joinQueueManager) ?? false
? joinQueueManager.ActualPlayersCount
: _playerManager.PlayerCount;
// Corvax-Queue-End
jObject["name"] = _baseServer.ServerName;
jObject["map"] = _gameMapManager.GetSelectedMap()?.MapName;
jObject["round_id"] = _gameTicker.RoundId;
jObject["players"] = players; // Corvax-Queue
jObject["soft_max_players"] = _cfg.GetCVar(CCVars.SoftMaxPlayers);
jObject["panic_bunker"] = _cfg.GetCVar(CCVars.PanicBunkerEnabled);
jObject["run_level"] = (int) _runLevel;
if (preset != null)
jObject["preset"] = Loc.GetString(preset.ModeTitle);
if (_runLevel >= GameRunLevel.InRound)
{
jObject["round_start_time"] = _roundStartDateTime.ToString("o");
}
}
}
}
}