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* temp commit to save progress * adds objectives * refactors mind.addobjective a bit * better names for my testobjectives which i'll remove later on anyways * nullable errors * some misc fixes * no sorted or set, what was i thinking here? * removes unused imports * added commands * fully implements stealcondition * started uiwork * moved prototypeicon to engine * removes objective class & uiwork * refactors ui to only update when opened adds progresstexturerect * adds some margin * removes some testing code * ignores objectiveprototypes on clientside * fixes * removes using statements for exp * gets the job * always show issuer * locs & _ * giving commands some love * Update Content.Client/GameObjects/EntitySystems/DoAfter/DoAfterBar.cs Co-authored-by: Exp <theexp111@gmail.com> * makes commands use new thingy * string interpolation * good catch exp * loc'd * linq gone * runtime * moves function from engine * oopsie * Update Content.Server/Objectives/Conditions/StealCondition.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * makes messages directed * base call & validation * shuffle once * No? Money down! Co-authored-by: Paul <ritter.paul1+git@googlemail.com> Co-authored-by: Exp <theexp111@gmail.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> |
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| .. | ||
| AI | ||
| DoAfter | ||
| AlertsSystem.cs | ||
| AtmosDebugOverlaySystem.cs | ||
| AtmosphereSystem.cs | ||
| CameraRecoilSystem.cs | ||
| CharacterInterfaceSystem.cs | ||
| ClientInventorySystem.cs | ||
| ClientNotifySystem.cs | ||
| CombatModeSystem.cs | ||
| ConstructionSystem.cs | ||
| DragDropSystem.cs | ||
| ExamineSystem.cs | ||
| GasTileOverlaySystem.cs | ||
| IconSmoothSystem.cs | ||
| InstrumentSystem.cs | ||
| MarkerSystem.cs | ||
| MeleeLungeSystem.cs | ||
| MeleeWeaponSystem.cs | ||
| MoverSystem.cs | ||
| RangedWeaponSystem.cs | ||
| StandingStateSystem.cs | ||
| SubFloorHideSystem.cs | ||
| VerbSystem.cs | ||
| WindowSystem.cs | ||