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* updated BruteLevel to be PainLevel with burn damage checks in DamageOverlayUiController.cs * dehardcoded pain level by adding damage groups to paindamagegroups to affect * re-added the name for painDamageGroups * fixed overlay default and added minimum limit to component check first * renamed to PainDamageGroups and removed obsolete tag |
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| .. | ||
| Components | ||
| Events | ||
| ForceSay | ||
| Prototypes | ||
| Systems | ||
| DamageModifierSet.cs | ||
| DamageSpecifier.cs | ||
| DamageSpecifierDictionarySerializer.cs | ||
| DamageVisualizerKeys.cs | ||