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* Commit * add the form post * dv * fixes * Change wording * Address review * wording change * Added some stuff * New format * bruh * thanks perry! * yes * More fixes! * typo * Add a command to show the list, improve the UI slightly, split up command names * Fix UI controller * Add better comment * Get rid of weird recursive thing * Cleanup * Work on moving feedback popups out of simulation * Move round end screen subscription to feedback ui controller * Finish moving feedback popups out of simulation * Fix _ as parameter * Clean up FeedbackPopupUIController * Clean up commands * Fix prototype yaml * Fix openfeedbackpopup command description * Update Resources/Locale/en-US/feedbackpopup/feedbackpopup.ftl Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com> * Address reviews * Address reviews * Fix FeedbackPopupPrototype.cs using empty string instead of string.empty * Address some more of the reviews, style nano is still trolling sadly * Fix feedback popup styling * Fix PopupPrototype ID field not having a setter * Address reviews * Add label when no feedback entries are present Change link button to not show when no link is set --------- Co-authored-by: beck-thompson <beck314159@hotmail.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> Co-authored-by: Simon <63975668+Simyon264@users.noreply.github.com>
56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
using Robust.Shared.Prototypes;
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namespace Content.Shared.FeedbackSystem;
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/// <summary>
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/// Prototype that describes the contents of a feedback popup.
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/// </summary>
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[Prototype]
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public sealed partial class FeedbackPopupPrototype : IPrototype
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{
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/// <inheritdoc/>
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[IdDataField]
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public string ID { get; private set; } = null!;
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/// <summary>
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/// What server the popup is from, you must edit the ccvar to include this for the popup to appear!
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/// </summary>
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[DataField(required: true)]
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public string PopupOrigin = string.Empty;
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/// <summary>
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/// Title of the popup. This supports rich text so you can use colors and stuff.
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/// </summary>
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[DataField(required: true)]
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public string Title = string.Empty;
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/// <summary>
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/// List of "paragraphs" that are placed in the middle of the popup. Put any relevant information about what to give
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/// feedback on here! [bold]Rich text is allowed[/bold]
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/// </summary>
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[DataField(required: true)]
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public string Description = string.Empty;
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/// <summary>
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/// The kind of response the player should expect to give; good examples are "Survey", "Discord Channel", "Feedback Thread" etc.
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/// Will be listed near the "Open Link" button; rich text is not allowed.
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/// </summary>
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[DataField]
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public string? ResponseType;
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/// <summary>
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/// A link leading to where you want players to give feedback. Discord channel, form etc...
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/// </summary>
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[DataField]
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public string? ResponseLink;
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/// <summary>
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/// Should this feedback be shown when the round ends.
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/// </summary>
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/// <remarks>
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/// If this is false popups have to be shown to players by running the <pre>feedback:add</pre> command.<br />
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/// This allows admins to show popups to only specific people.
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/// </remarks>
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[DataField]
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public bool ShowRoundEnd = true;
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}
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