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* predict TradeStationComponent * hijack beacon first pass * add Objective uplink category * add HijackTradeStationCondition, objective, and uplink entry * add sprite and cleanups * fix + make cooldown sane * use TimeSpans and update logic accordingly + private state-related fields * remove temporary reward * tiny loc changes * buncha changes * Change success message, beacon physics properties, formatting --------- Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> |
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| .. | ||
| CarpRiftsConditionComponent.cs | ||
| CodeConditionSystem.cs | ||
| DieConditionComponent.cs | ||
| DoorjackConditionComponent.cs | ||
| EscapeShuttleConditionComponent.cs | ||
| FreeObjectiveComponent.cs | ||
| HelpProgressConditionComponent.cs | ||
| HijackShuttleConditionComponent.cs | ||
| HijackTradeStationConditionComponent.cs | ||
| KeepAliveConditionComponent.cs | ||
| KillPersonConditionComponent.cs | ||
| MultipleTraitorsRequirementComponent.cs | ||
| NotCommandRequirementComponent.cs | ||
| NotJobRequirementComponent.cs | ||
| NumberObjectiveComponent.cs | ||
| ObjectiveBlacklistRequirementComponent.cs | ||
| ObjectiveLimitComponent.cs | ||
| PickRandomPersonComponent.cs | ||
| PickSpecificPersonComponent.cs | ||
| RoleRequirementComponent.cs | ||
| SocialObjectiveComponent.cs | ||
| SpeciesRequirmentComponent.cs | ||
| SpiderChargeConditionComponent.cs | ||
| StealConditionComponent.cs | ||
| StealResearchConditionComponent.cs | ||
| SurviveConditionComponent.cs | ||
| TargetObjectiveComponent.cs | ||
| TargetOverrideComponent.cs | ||