mirror of
https://github.com/space-syndicate/space-station-14.git
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* Halfway commit * Finishing commit, maybe? * Fix test, update ringtone UI to look nicer * Fix command, add failsafe * Documentation * Can we just mark ValidatePrototypeId as obsolete please * I'm too tired and my bones hurt * Change uplink code generation method * Move RingerAccessUplinkComponent to Server, because cheat clients could make use of it * Fix uplink implant changes, review changes, repair broken serialization. * cleanup and master merge * forgot the Linq * Linqd * Our store system is pretty goddamn awful wow --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
206 lines
7.1 KiB
C#
206 lines
7.1 KiB
C#
using System.Linq;
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using Content.Server.PDA.Ringer;
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using Content.Server.Store.Systems;
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using Content.Server.StoreDiscount.Systems;
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using Content.Shared.FixedPoint;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.Implants;
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using Content.Shared.Inventory;
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using Content.Shared.Mind;
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using Content.Shared.PDA;
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using Content.Shared.Store;
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using Content.Shared.Store.Components;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Traitor.Uplink;
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public sealed class UplinkSystem : EntitySystem
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{
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly IPrototypeManager _proto = default!;
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[Dependency] private readonly StoreSystem _store = default!;
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[Dependency] private readonly SharedSubdermalImplantSystem _subdermalImplant = default!;
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[Dependency] private readonly SharedMindSystem _mind = default!;
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[Dependency] private readonly RingerSystem _ringer = default!;
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public static readonly EntProtoId<StoreComponent> TraitorUplinkStore = "StorePresetRemoteUplink";
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public static readonly ProtoId<CurrencyPrototype> TelecrystalCurrencyPrototype = "Telecrystal";
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private static readonly EntProtoId FallbackUplinkImplant = "UplinkImplant";
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private static readonly ProtoId<ListingPrototype> FallbackUplinkCatalog = "UplinkUplinkImplanter";
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/// <summary>
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/// Adds an uplink to the target
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/// </summary>
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/// <param name="user">The person who is getting the uplink</param>
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/// <param name="balance">The amount of currency on the uplink. If null, will just use the amount specified in the preset.</param>
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/// <param name="code">The code which was generated, if any.</param>
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/// <param name="uplinkEntity">The entity that will actually have the uplink functionality. Defaults to the PDA if null.</param>
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/// <param name="storeEntity">The entity that will have the store in it.</param>
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/// <param name="giveDiscounts">Marker that enables discounts for uplink items.</param>
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/// <param name="bindToPda">Binds the uplink to the specific uplink entity.</param>
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/// <returns>Whether the uplink was added successfully to a PDA, implant or not at all.</returns>
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public AddUplinkResult AddUplink(
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EntityUid user,
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FixedPoint2 balance,
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out Note[]? code,
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EntityUid? uplinkEntity = null,
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EntityUid? storeEntity = null,
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bool giveDiscounts = false,
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bool bindToPda = false)
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{
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code = null;
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if (TryAddEntityUplink(user, balance, out var generatedCode, uplinkEntity, storeEntity, giveDiscounts, bindToPda))
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{
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code = generatedCode;
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return AddUplinkResult.Pda;
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}
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if (TryImplantUplink(user, balance, giveDiscounts))
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{
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return AddUplinkResult.Implant;
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}
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return AddUplinkResult.Failure;
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}
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public bool TryAddEntityUplink(
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EntityUid user,
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FixedPoint2 balance,
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out Note[]? code,
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EntityUid? uplinkEntity,
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EntityUid? storeEntity,
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bool giveDiscounts = false,
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bool bindToPda = false)
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{
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code = null;
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storeEntity ??= Spawn(TraitorUplinkStore, MapCoordinates.Nullspace);
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uplinkEntity ??= FindUplinkTarget(user);
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if (uplinkEntity == null)
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return false;
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var ev = new GenerateUplinkCodeEvent();
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RaiseLocalEvent(storeEntity.Value, ref ev);
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if (ev.Code == null)
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{
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QueueDel(storeEntity);
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return false;
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}
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code = ev.Code;
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if (bindToPda)
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{
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var accessComp = EnsureComp<RingerAccessUplinkComponent>(storeEntity.Value);
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_ringer.SetBoundUplinkEntity((storeEntity.Value, accessComp), uplinkEntity.Value);
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}
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SetUplink(user, storeEntity.Value, uplinkEntity.Value, balance, giveDiscounts);
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return true;
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}
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/// <summary>
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/// Configure TC for the uplink
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/// </summary>
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private void SetUplink(EntityUid user, EntityUid store, EntityUid uplink, FixedPoint2 balance, bool giveDiscounts)
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{
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SetUplink(user, store, balance, giveDiscounts);
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var remote = EnsureComp<RemoteStoreComponent>(uplink);
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remote.Store = store;
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}
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/// <summary>
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/// Configure TC for the uplink
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/// </summary>
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private void SetUplink(EntityUid user, EntityUid store, FixedPoint2 balance, bool giveDiscounts)
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{
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if (!_mind.TryGetMind(user, out var mind, out _))
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return;
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var storeComp = EnsureComp<StoreComponent>(store);
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storeComp.AccountOwner = mind;
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storeComp.Balance.Clear();
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_store.TryAddCurrency(new Dictionary<string, FixedPoint2> { { TelecrystalCurrencyPrototype, balance } },
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store,
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storeComp);
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var uplinkInitializedEvent = new StoreInitializedEvent(
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TargetUser: mind,
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Store: store,
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UseDiscounts: giveDiscounts,
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Listings: _store.GetAvailableListings(mind, store, storeComp)
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.ToArray());
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RaiseLocalEvent(ref uplinkInitializedEvent);
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}
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/// <summary>
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/// Implant an uplink as a fallback measure if the traitor had no PDA
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/// </summary>
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public bool TryImplantUplink(EntityUid user, FixedPoint2 balance, bool giveDiscounts)
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{
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if (!_proto.Resolve<ListingPrototype>(FallbackUplinkCatalog, out var catalog))
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return false;
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if (!catalog.Cost.TryGetValue(TelecrystalCurrencyPrototype, out var cost))
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return false;
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if (balance < cost) // Can't use Math functions on FixedPoint2
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balance = 0;
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else
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balance = balance - cost;
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var implant = _subdermalImplant.AddImplant(user, FallbackUplinkImplant);
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if (!HasComp<StoreComponent>(implant))
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{
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Log.Error($"Implant does not have the store component {implant}");
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return false;
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}
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SetUplink(user, implant.Value, balance, giveDiscounts);
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return true;
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}
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/// <summary>
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/// Finds the entity that can hold an uplink for a user.
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/// Usually this is a pda in their pda slot, but can also be in their hands. (but not pockets or inside bag, etc.)
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/// </summary>
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public Entity<RemoteStoreComponent>? FindUplinkTarget(EntityUid user)
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{
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// Try to find PDA in inventory
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if (_inventorySystem.TryGetContainerSlotEnumerator(user, out var containerSlotEnumerator))
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{
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while (containerSlotEnumerator.MoveNext(out var containerSlot))
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{
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var pdaUid = containerSlot.ContainedEntity;
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if (HasComp<StoreComponent>(pdaUid) && TryComp<RemoteStoreComponent>(pdaUid, out var remote))
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return (pdaUid.Value, remote);
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}
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}
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// Also check hands
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foreach (var item in _handsSystem.EnumerateHeld(user))
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{
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if (HasComp<StoreComponent>(item) && TryComp<RemoteStoreComponent>(item, out var remote))
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return (item, remote);
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}
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return null;
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}
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}
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public enum AddUplinkResult
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{
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Pda,
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Implant,
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Failure,
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}
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