* Initial System and Comp implementation, moves FlammableSystem to Shared * Revert "Initial System and Comp implementation, moves FlammableSystem to Shared" This reverts commit 41b4ab839f97645705c733ca62c19851992caea1. * Adds SharedFlammableSystem, adds hitscanignitesystem and hitscanignitecomponent * Switching up method used * Cleaning up system with notes * THIS SHOULD WORK BUT WHY NOT * converts random roll to proper function, adds firestacks field to HitscanIgniteComponent * removed hitscanignite from laser * Code cleanup, moving everything to Server * more cleanup * Expanded scope of PR, adding xenoborg module for Heavy xenoborg, firing burst ignite lasers * typo * Added xeno laser sprites * passed adjustfirestacks into TryComp * changed accuracy, recoil and damage values * Altered accuracy values, removed lathe recipe * fixing yaml errors * new sprites for xenoborg burst fire laser, new sound for xenoborg burst fire laser, new icon for burst fire laser module * Fixing sprite assignment * typo * sprite corrections, increased recharge speed * sprite fixes and naming convention * What did I doooo * revert changes to submodule * Remove changes to RobustToolbox * Update Content.Server/Weapons/Hitscan/Systems/HitscanIgniteSystem.cs Co-authored-by: Samuka <47865393+Samuka-C@users.noreply.github.com> * Update Resources/Textures/Objects/Weapons/Guns/Projectiles/projectiles.rsi/meta.json Co-authored-by: Samuka <47865393+Samuka-C@users.noreply.github.com> * Update Content.Server/Weapons/Hitscan/Systems/HitscanIgniteSystem.cs Co-authored-by: Samuka <47865393+Samuka-C@users.noreply.github.com> * Update HitscanIgniteSystem.cs * Update HitscanIgniteSystem.cs * Update borg_modules.yml * Update HitscanIgniteSystem.cs * Update borg_modules.yml * module sprite change * rename to xenoborg fire laser ray * fix and balacne --------- Co-authored-by: august-sun <45527070+august.sun@users.noreply.github.com> Co-authored-by: Samuel-C <samuelcamilo8@gmail.com> Co-authored-by: Samuka <47865393+Samuka-C@users.noreply.github.com> Co-authored-by: beck-thompson <beck314159@hotmail.com> |
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| .github | ||
| .run | ||
| .vscode | ||
| BuildChecker | ||
| BuildFiles/Mac/Space Station 14.app/Contents | ||
| Content.Benchmarks | ||
| Content.Client | ||
| Content.Docfx | ||
| Content.IntegrationTests | ||
| Content.MapRenderer | ||
| Content.Packaging | ||
| Content.PatreonParser | ||
| Content.Replay | ||
| Content.Server | ||
| Content.Server.Database | ||
| Content.Shared | ||
| Content.Shared.Database | ||
| Content.Tests | ||
| Content.Tools | ||
| Content.YAMLLinter | ||
| MSBuild | ||
| Pow3r | ||
| Resources | ||
| RobustToolbox@724345afdf | ||
| Tools | ||
| .editorconfig | ||
| .envrc | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .noai | ||
| CODE_OF_CONDUCT.md | ||
| CONTRIBUTING.md | ||
| Directory.Packages.props | ||
| flake.lock | ||
| flake.nix | ||
| global.json | ||
| LICENSE.TXT | ||
| nuget.config | ||
| omnisharp.json | ||
| README.md | ||
| RUN_THIS.py | ||
| runclient-Tools.bat | ||
| runclient-Tools.sh | ||
| runclient.bat | ||
| runclient.sh | ||
| runserver-Tools.bat | ||
| runserver-Tools.sh | ||
| runserver.bat | ||
| runserver.sh | ||
| SECURITY.md | ||
| shell.nix | ||
| SpaceStation14.slnx | ||
| SpaceStation14.slnx.DotSettings | ||
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Documentation/Wiki
Our docs site has documentation on SS14's content, engine, game design, and more.
Additionally, see these resources for license and attribution information:
We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language, consider creating a fork or contributing to a fork.
AI-generated contributions disclaimer
This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:
- Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
- AI-created artwork, sound files, or other assets.
- Auto-generated documentation, issue reports or pull request descriptions.
Exceptions to this are simple tools like Rider's single-line completion feature.
Building
- Clone this repo:
git clone https://github.com/space-wizards/space-station-14.git
- Go to the project folder and run
RUN_THIS.pyto initialize the submodules and load the engine:
cd space-station-14
python RUN_THIS.py
- Compile the solution:
Build the server using dotnet build.
More detailed instructions on building the project.
License
All code for the content repository is licensed under the MIT license.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and copyright specified in the metadata file. For example, see the metadata for a crowbar.
Note
Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.