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* First pass * Fix access and rename banananium to bananium * Fix captialization of CookTimeInfoLabel * Fix InteractUsing calls * Remove unused [Dependency] * Replace obsolete references to Anchored with BodyType * Assign default value to shoving someone in disposals * Fix naming * Replace Initialize TryGetComponents with EnsureComponent * Rework AnchorableComponent * Fix singularity component * Replace obsolete usages of Angle.South * Fix efcore warning * Fix container tests * Fix DebugPressurePump invalid PressurePump yaml * Fix getting pathfinding region of grid 0 * Fix atmos plaque missing layer and add info message when it happens * Fix AiSteeringSystem steering in an invalid grid in entity test * Make content able to choose which log level leads to test failures * Revert container test fix for Acruid * Fix sprite, pipe and saving errors Make EntityTest print all errors instead of stopping on the first * Reorder singularity visualizer * Disable pvs for container occlusion adn simple predict reconcile, they use entities other than map ones Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> |
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| .. | ||
| ChemMasterComponent.cs | ||
| FoamSolutionAreaEffectComponent.cs | ||
| HyposprayComponent.cs | ||
| InjectorComponent.cs | ||
| PillComponent.cs | ||
| ReagentDispenserComponent.cs | ||
| ReagentTankComponent.cs | ||
| RehydratableComponent.cs | ||
| SmokeSolutionAreaEffectComponent.cs | ||
| SolutionAreaEffectComponent.cs | ||
| SolutionAreaEffectInceptionComponent.cs | ||
| SolutionContainerComponent.cs | ||
| SolutionTransferComponent.cs | ||
| SolutionTransferVerbs.cs | ||
| TransformableContainerComponent.cs | ||
| VaporComponent.cs | ||