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* predict TradeStationComponent * hijack beacon first pass * add Objective uplink category * add HijackTradeStationCondition, objective, and uplink entry * add sprite and cleanups * fix + make cooldown sane * use TimeSpans and update logic accordingly + private state-related fields * remove temporary reward * tiny loc changes * buncha changes * Change success message, beacon physics properties, formatting --------- Co-authored-by: seanpimble <149889301+seanpimble@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: SlamBamActionman <slambamactionman@gmail.com> |
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| .. | ||
| base_objectives.yml | ||
| changeling.yml | ||
| dragon.yml | ||
| ninja.yml | ||
| objectiveGroups.yml | ||
| paradoxClone.yml | ||
| stealTargetGroups.yml | ||
| thief.yml | ||
| traitor.yml | ||
| wizard.yml | ||