CatStation/Content.Client/Weapons/Ranged/Systems
SlamBamActionman 8789577085
Add an option for hold-to-attack in settings (#42596)
* Initial commit

* Separate ranged and melee

* Move to controls tab
2026-01-25 22:15:33 +00:00
..
FlyBySoundSystem.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.AmmoCounter.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.Ballistic.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.BasicEntity.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.Battery.cs Predict powercells, chargers and PowerCellDraw (#41379) 2025-11-24 16:52:11 +00:00
GunSystem.ChamberMagazine.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.cs Add an option for hold-to-attack in settings (#42596) 2026-01-25 22:15:33 +00:00
GunSystem.Magazine.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.MagazineVisuals.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.Revolver.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00
GunSystem.SpentAmmo.cs Update (MOST) instances of EntityUid, Component in GunSystem to Entity<T> (#41966) 2026-01-01 19:00:49 +00:00