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Access
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Devices with access restrictions list those restrictions in their examination description (#37712)
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2025-09-15 10:19:25 +03:00 |
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Actions
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HandsSystem Refactor (#38438)
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2025-06-25 15:13:03 +02:00 |
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Administration
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Add admin ui tests (#40914)
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2025-10-15 12:14:48 +00:00 |
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Atmos
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Move a metric fuckton of AtmosphereSystem to Shared. (#42989)
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2026-03-14 08:53:49 +00:00 |
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Body
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Nubody (#42419)
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2026-01-17 00:39:35 +00:00 |
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Buckle
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Nubody (#42419)
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2026-01-17 00:39:35 +00:00 |
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Chameleon
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Cleanup ChameleonJobLoadoutTest (#38229)
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2025-06-10 15:51:23 -07:00 |
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Chasm
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fix chasm heisentest (#40456)
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2025-09-19 22:12:10 -07:00 |
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Chemistry
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Add test result archiving to our test actions + Test fixes (#43175)
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2026-03-17 17:17:22 +00:00 |
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Cleanup
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Climbing
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Partial buckling refactor (#29031)
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2024-06-20 01:14:18 +10:00 |
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Cloning
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Validate CloningSettingsPrototypes (#38688)
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2025-07-01 20:31:39 -04:00 |
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Commands
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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Construction
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Refactor construction tests (#43155)
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2026-03-10 19:56:23 +00:00 |
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Damageable
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Refactor MobThresholds and Stamina tests. (#43156)
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2026-03-10 20:12:56 +00:00 |
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Destructible
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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DeviceLinking
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Refactor Device Linking tests. (#43157)
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2026-03-10 19:56:13 +00:00 |
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DeviceNetwork
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Upstream (#3172)
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2025-05-24 11:00:17 +03:00 |
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Disposal
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Add test of disposal unit throw-insert behavior (#39479)
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2025-08-27 22:30:53 +02:00 |
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DoAfter
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Defibs will now also shock anyone still interacting with the target. (#35998)
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2025-11-22 23:44:26 +00:00 |
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Doors
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EVENT BASED WEIGHTLESSNESS (#37971)
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2025-08-19 14:35:09 -04:00 |
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Embedding
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Add interaction tests for mousetraps (#35502)
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2025-10-03 18:45:50 +00:00 |
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EncryptionKeys
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Add StorageInteractionTest (#28541)
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2024-06-03 17:05:51 -04:00 |
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Engineering
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Inflatable Module (#35100)
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2025-08-23 15:15:28 -07:00 |
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Explosion
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Refactor explosion prototype tests. (#43158)
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2026-03-10 19:56:10 +00:00 |
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Fluids
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Make mopping predicted (and some other stuff) (#38749)
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2025-07-09 05:17:55 +02:00 |
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GameObjects/Components
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merge remote master wizden
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2026-01-16 14:30:48 +07:00 |
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GameRules
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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Gibbing
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Decouple gibbing from the body system (#42405)
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2026-01-14 05:57:08 +00:00 |
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Gravity
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EVENT BASED WEIGHTLESSNESS (#37971)
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2025-08-19 14:35:09 -04:00 |
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Guidebook
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Refactor guide entry tests. (#43159)
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2026-03-10 18:22:17 +00:00 |
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Hands
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HandsSystem Refactor (#38438)
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2025-06-25 15:13:03 +02:00 |
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Helpers
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Add generic event listener for integration tests (#40367)
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2025-10-09 13:03:44 +00:00 |
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Holosign
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Predict holoprojectors and add an integration test for them (#41569)
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2026-02-07 10:17:20 +00:00 |
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Humanoid
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fix test corvax Vulpcanin
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2026-02-02 03:16:27 +07:00 |
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Interaction
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"Fix RCD light spam, bypass of indestructible tiles and some plating fixes" - Tile Stacking got merged, time to bring back the RCD fix (#42556)
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2026-01-20 21:48:30 +00:00 |
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Internals
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Mind Role Entities (#31318)
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2024-10-10 10:48:56 +02:00 |
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Lathe
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Fix usages of TryIndex() (#39124)
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2025-09-09 18:17:56 +02:00 |
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Linter
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Replace ValidatePrototypeId uses with ProtoId or EntProtoId (#38814)
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2025-07-07 21:57:05 +02:00 |
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Lobby
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Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)
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2026-01-26 20:15:44 +00:00 |
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Localization
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Add test that entity prototypes don't use LocIds for name/description (#38234)
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2025-06-11 02:47:04 +02:00 |
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Mapping
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Code Cleanup: Integration Tests (#29584)
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2024-07-03 10:01:37 +10:00 |
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Markings
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Cleanup warnings: CS0114, CS0414, CS9107 (#42859)
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2026-02-10 14:07:45 +00:00 |
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Materials
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Stack System Cleanup (#38872)
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2025-10-25 14:40:48 +00:00 |
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Medical
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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Minds
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v269.0.0 RT update - .NET 10 (#41855)
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2025-12-22 01:24:24 +00:00 |
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Mousetrap
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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Movement
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Predict holoprojectors and add an integration test for them (#41569)
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2026-02-07 10:17:20 +00:00 |
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Networking
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Clean up all missing EntitySystem proxy method uses (#38353)
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2025-06-26 16:50:49 -07:00 |
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NPC
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Allow the creation of recursive HTNs (#30138)
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2024-07-30 12:18:53 +10:00 |
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Nutrition
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Add Integration Testing for issue #40868 (#40972)
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2025-10-21 12:22:58 +00:00 |
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Payload
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Trigger Refactor (#39034)
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2025-08-03 21:20:37 +02:00 |
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Physics
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Add test for anchored prototypes (#30526)
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2024-07-31 21:31:41 +10:00 |
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Power
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Power Consumers Rebalance: Simple Dynamic Power Loading (#41961)
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2026-01-21 04:05:44 +00:00 |
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Preferences
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upstream fix
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2026-03-23 23:01:47 +07:00 |
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Procedural
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PrototypeTests
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Add PrototypeUploadTest (#28522)
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2024-06-03 01:21:46 -04:00 |
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Puller
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Defibs will now also shock anyone still interacting with the target. (#35998)
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2025-11-22 23:44:26 +00:00 |
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Replays
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Respirator
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Move a metric fuckton of AtmosphereSystem to Shared. (#42989)
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2026-03-14 08:53:49 +00:00 |
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Roles
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Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in StartingGearPrototypeStorageTest` (#35474)
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2025-02-24 21:26:40 +01:00 |
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Round
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Code Cleanup: Integration Tests (#29584)
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2024-07-03 10:01:37 +10:00 |
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Serialization
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Code Cleanup: Integration Tests (#29584)
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2024-07-03 10:01:37 +10:00 |
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Shuttle
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Refactor map loading & saving
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2024-12-23 02:42:17 +13:00 |
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SmartFridge
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Move StorageFills in smartfridge test prototypes to EntityTableContainerFills (#41561)
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2025-11-23 20:56:35 +00:00 |
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Sprite
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Add role prototype validation tests (#32801)
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2024-10-14 14:05:25 +11:00 |
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Station
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Revert "Cleanup Antag Selection Logic a Lot" (#43041)
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2026-02-26 18:36:48 +00:00 |
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Storage
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Add test checking for multiple container fills, mark StorageFillComponent as obsolete (#41562)
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2025-11-24 07:51:14 +00:00 |
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Strip
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Add integration test for drains (#41190)
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2026-01-15 17:53:30 +00:00 |
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Tag
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Cleans up tag system (#28272)
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2024-06-02 11:11:19 +10:00 |
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Tiles
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Tile Stacking - attempt 2 (#42543)
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2026-01-20 20:35:47 +00:00 |
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Toolshed
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v269.0.0 RT update - .NET 10 (#41855)
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2025-12-22 01:24:24 +00:00 |
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UserInterface
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refactor: simple radial menu for easier creation (#34639)
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2025-03-31 12:57:47 +03:00 |
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Utility
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Make map tests more fine-grained. (#42977)
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2026-03-08 22:27:45 +00:00 |
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Vending
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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Weapons
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Initial decoupling pass on Damageable (#43103)
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2026-03-07 04:13:50 +00:00 |
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Weldable
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Add StorageInteractionTest (#28541)
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2024-06-03 17:05:51 -04:00 |
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Wires
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WizdenContentFreeze
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basebugfix
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2025-09-18 17:09:40 +07:00 |
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Zombie
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Clean up Marking data structure, add tests for Zombie transformation (#42756)
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2026-02-03 03:13:26 +00:00 |
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CargoTest.cs
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Stack System Cleanup (#38872)
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2025-10-25 14:40:48 +00:00 |
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ClickableTest.cs
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Cleanup more SpriteComponent warnings (part 5) (#37590)
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2025-05-19 03:09:47 +02:00 |
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ConfigPresetTests.cs
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ContainerOcclusionTest.cs
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Code Cleanup: Integration Tests (#29584)
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2024-07-03 10:01:37 +10:00 |
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ContrabandTest.cs
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Fix usages of TryIndex() (#39124)
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2025-09-09 18:17:56 +02:00 |
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DeleteInventoryTest.cs
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DummyIconTest.cs
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Cleanup 2 SpriteComponent.GetPrototypeTextures uses (#38263)
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2025-06-11 11:15:47 -07:00 |
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EntityTest.cs
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Fix SpawnAndDeleteEntityCountTest Entities and last assert being incorrect (#40511)
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2025-09-23 23:52:15 +02:00 |
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FillLevelSpriteTest.cs
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expanded FillLevelSpriteTest test and fixed found issues (#34165)
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2026-01-03 01:20:41 +00:00 |
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FollowerSystemTest.cs
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Code Cleanup: Integration Tests (#29584)
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2024-07-03 10:01:37 +10:00 |
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GravityGridTest.cs
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Gravity Generators cannot be unanchored while active (#41256)
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2025-11-07 00:53:27 +00:00 |
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HumanInventoryUniformSlotsTest.cs
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Cleanup: Use `MapSystem.DeleteMap instead of IMapManager.DeleteMap in HumanInventoryUniformSlotsTest` (#35469)
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2025-02-24 21:10:09 +01:00 |
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InventoryHelpersTest.cs
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Stunnable New Status and Cleanup (#38618)
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2025-07-21 19:22:11 +02:00 |
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MachineBoardTest.cs
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Code Cleanup: Integration Tests (#29584)
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2024-07-03 10:01:37 +10:00 |
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MagazineVisualsSpriteTest.cs
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Cleanup more SpriteComponent warnings (part 2) (#37527)
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2025-05-17 13:29:03 +10:00 |
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MappingEditorTest.cs
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Add mapping editor (#23427)
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2024-08-04 13:31:45 +10:00 |
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MaterialArbitrageTest.cs
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Fix all ignored recipes in material arbitrage (#41134)
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2025-10-31 00:09:44 +00:00 |
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PostMapInitTest.cs
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upstream fix
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2026-03-23 23:01:47 +07:00 |
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PrototypeSaveTest.cs
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Sloth's subfloor vismask adventure (#35347)
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2025-03-21 00:57:04 +11:00 |
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ResearchTest.cs
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move lathe recipes into packs (easier for forks and maintaining) (#33095)
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2025-02-07 19:22:49 +01:00 |
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ResettingEntitySystemTests.cs
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fix antag selection being evil (#28197)
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2024-05-26 01:14:29 -04:00 |
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RestartRoundTest.cs
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RoundEndTest.cs
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Fix RoundEndTest obsolete warnings (#39133)
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2025-07-22 10:22:50 -04:00 |
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SalvageTest.cs
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Refactor map loading & saving
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2024-12-23 02:42:17 +13:00 |
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SaveLoadMapTest.cs
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Refactor map loading & saving (#34020)
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2025-02-16 21:36:35 +11:00 |
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SaveLoadSaveTest.cs
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Moar engine changes
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2024-12-24 18:57:52 +13:00 |
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ShuttleTest.cs
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Code Cleanup: Integration Tests (#29584)
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2024-07-03 10:01:37 +10:00 |
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StartTest.cs
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StoreTests.cs
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Fix StoreTests EventBus usage (#38489)
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2025-08-02 17:23:44 +02:00 |
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VendingMachineRestockTest.cs
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Single item cargo orders are delivered in Parcel Wrap instead of crates (#40834)
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2026-03-15 13:45:46 +00:00 |
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XenoArtifactTest.cs
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Upstream (#3172)
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2025-05-24 11:00:17 +03:00 |