CatStation/Content.Server/GameTicking/Rules
2026-03-29 01:59:50 +07:00
..
Components move GameMapPrototype and GameMapCondition to shared (#41742) 2025-12-06 15:45:50 +00:00
VariationPass remove all use cases of TimerComponent (#43320) 2026-03-25 03:59:32 +00:00
AntagLoadProfileRuleSystem.cs Revert "Cleanup Antag Selection Logic a Lot" (#43041) 2026-02-26 18:36:48 +00:00
DeathMatchRuleSystem.cs add 2 empty lines to xenoborg round end text (#41436) 2025-11-18 17:44:13 +00:00
DragonRuleSystem.cs Move mind role components to shared (#39606) 2025-08-13 12:51:46 +02:00
DynamicRuleSystem.cs Multiantag Gamemode (#37783) 2025-08-15 16:06:51 +02:00
GameRuleSystem.cs HOTFIX Add logging to gamepreset fallback (#41522) 2025-11-21 23:48:00 +01:00
GameRuleSystem.Utility.cs Use cached Atmospherics AirtightData when applicable (#41390) 2025-12-23 01:44:31 -08:00
InactivityTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
KillCalloutRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
LoadMapRuleSystem.cs Refactor map loading & saving 2024-12-23 02:42:17 +13:00
MaxTimeRestartRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
NukeopsRuleSystem.cs merge remote master wizden 2026-01-16 14:30:48 +07:00
ParadoxCloneRuleSystem.cs Add paradox clone to admin antag control (#36105) 2025-03-27 10:04:25 -07:00
RespawnRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
RevolutionaryRuleSystem.cs Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
RoundstartStationVariationRuleSystem.cs Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
RuleGridsSystem.cs Xenoborgs part 7 (#40042) 2025-11-14 22:10:09 +00:00
SandboxRuleSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
SecretRuleSystem.cs CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
SubGamemodesSystem.cs move gamerule components to shared (#28572) 2024-06-04 21:53:24 +10:00
SurvivorRuleSystem.cs add 2 empty lines to xenoborg round end text (#41436) 2025-11-18 17:44:13 +00:00
ThiefRuleSystem.cs Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
TraitorRuleSystem.cs PAIs will no longer get uplinks instead of traitors when a player is selected as an traitor (#41069) 2025-10-24 05:47:05 +00:00
XenoborgsRuleSystem.cs Admin log now shows who called or recalled evac (#41557) 2026-01-24 19:00:37 +00:00
ZombieRuleSystem.cs Admin log now shows who called or recalled evac (#41557) 2026-01-24 19:00:37 +00:00