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Components
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move GameMapPrototype and GameMapCondition to shared (#41742)
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2025-12-06 15:45:50 +00:00 |
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VariationPass
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remove all use cases of TimerComponent (#43320)
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2026-03-25 03:59:32 +00:00 |
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AntagLoadProfileRuleSystem.cs
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Revert "Cleanup Antag Selection Logic a Lot" (#43041)
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2026-02-26 18:36:48 +00:00 |
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DeathMatchRuleSystem.cs
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add 2 empty lines to xenoborg round end text (#41436)
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2025-11-18 17:44:13 +00:00 |
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DragonRuleSystem.cs
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Move mind role components to shared (#39606)
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2025-08-13 12:51:46 +02:00 |
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DynamicRuleSystem.cs
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Multiantag Gamemode (#37783)
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2025-08-15 16:06:51 +02:00 |
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GameRuleSystem.cs
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HOTFIX Add logging to gamepreset fallback (#41522)
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2025-11-21 23:48:00 +01:00 |
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GameRuleSystem.Utility.cs
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Use cached Atmospherics AirtightData when applicable (#41390)
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2025-12-23 01:44:31 -08:00 |
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InactivityTimeRestartRuleSystem.cs
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move gamerule components to shared (#28572)
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2024-06-04 21:53:24 +10:00 |
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KillCalloutRuleSystem.cs
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move gamerule components to shared (#28572)
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2024-06-04 21:53:24 +10:00 |
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LoadMapRuleSystem.cs
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Refactor map loading & saving
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2024-12-23 02:42:17 +13:00 |
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MaxTimeRestartRuleSystem.cs
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move gamerule components to shared (#28572)
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2024-06-04 21:53:24 +10:00 |
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NukeopsRuleSystem.cs
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merge remote master wizden
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2026-01-16 14:30:48 +07:00 |
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ParadoxCloneRuleSystem.cs
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Add paradox clone to admin antag control (#36105)
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2025-03-27 10:04:25 -07:00 |
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RespawnRuleSystem.cs
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move gamerule components to shared (#28572)
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2024-06-04 21:53:24 +10:00 |
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RevolutionaryRuleSystem.cs
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Visual nubody (humanoid appearance refactor) (#42476)
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2026-01-20 07:07:53 +00:00 |
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RoundstartStationVariationRuleSystem.cs
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Move some Station methods into shared (#38976)
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2025-08-08 11:22:34 -04:00 |
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RuleGridsSystem.cs
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Xenoborgs part 7 (#40042)
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2025-11-14 22:10:09 +00:00 |
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SandboxRuleSystem.cs
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move gamerule components to shared (#28572)
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2024-06-04 21:53:24 +10:00 |
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SecretRuleSystem.cs
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CompFactory updates (#37559)
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2025-05-20 01:08:55 -04:00 |
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SubGamemodesSystem.cs
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move gamerule components to shared (#28572)
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2024-06-04 21:53:24 +10:00 |
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SurvivorRuleSystem.cs
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add 2 empty lines to xenoborg round end text (#41436)
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2025-11-18 17:44:13 +00:00 |
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ThiefRuleSystem.cs
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Visual nubody (humanoid appearance refactor) (#42476)
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2026-01-20 07:07:53 +00:00 |
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TraitorRuleSystem.cs
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PAIs will no longer get uplinks instead of traitors when a player is selected as an traitor (#41069)
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2025-10-24 05:47:05 +00:00 |
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XenoborgsRuleSystem.cs
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Admin log now shows who called or recalled evac (#41557)
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2026-01-24 19:00:37 +00:00 |
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ZombieRuleSystem.cs
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Admin log now shows who called or recalled evac (#41557)
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2026-01-24 19:00:37 +00:00 |