CatStation/Content.Server/Damage/Systems/ExaminableDamageSystem.cs
Whatstone f42f8df6d1
Cleanup: ProtoMan Part 2 - remove Client and Server EntitySystem IPrototypeManager instances (#44416)
* Remove all IPrototypeManager instances

* Remove redundant IComponentFactory instances too

* Found some stragglers

* DestructibleSystem.PrototypeManager: no dependency

* not based
2026-06-29 21:33:56 +00:00

50 lines
1.7 KiB
C#

using Content.Server.Damage.Components;
using Content.Server.Destructible;
using Content.Shared.Damage.Components;
using Content.Shared.Damage.Systems;
using Content.Shared.Examine;
using Content.Shared.Rounding;
namespace Content.Server.Damage.Systems;
public sealed partial class ExaminableDamageSystem : EntitySystem
{
[Dependency] private DestructibleSystem _destructible = default!;
[Dependency] private DamageableSystem _damageable = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ExaminableDamageComponent, ExaminedEvent>(OnExamine);
}
private void OnExamine(Entity<ExaminableDamageComponent> ent, ref ExaminedEvent args)
{
if (!ProtoMan.Resolve(ent.Comp.Messages, out var proto) || proto.Values.Count == 0)
return;
var percent = GetDamagePercent(ent);
var level = ContentHelpers.RoundToNearestLevels(percent, 1, proto.Values.Count - 1);
var msg = Loc.GetString(proto.Values[level]);
args.PushMarkup(msg, -99);
}
/// <summary>
/// Returns a value between 0 and 1 representing how damaged the entity is,
/// where 0 is undamaged and 1 is fully damaged.
/// </summary>
/// <returns>How damaged the entity is from 0 to 1</returns>
private float GetDamagePercent(Entity<ExaminableDamageComponent> ent)
{
if (!TryComp<DamageableComponent>(ent, out var damageable))
return 0;
var damage = _damageable.GetTotalDamage((ent, damageable));
var damageThreshold = _destructible.DestroyedAt(ent);
if (damageThreshold == 0)
return 0;
return (damage / damageThreshold).Float();
}
}