CatStation/Content.Shared/Maps
metalgearsloth 4310a9e6d8
Job weight rework (#45056)
* Job weight rework

Instead of global job priorities we do:
- Fill up minimum job slots first by priority. Has same-department / anyone / never fallbacks.
- Players get their jobs by pref, filling up up to roundstart values on gamemapprototype (AKA maximums)

Default weights are used if the map doesn't specify.

* a

* I square to god
2026-08-08 01:44:53 +00:00
..
ContentTileDefinition.cs ContentTileDefiniton cleanup + default uniform distribution for PlacementVariants (#44687) 2026-07-16 20:49:53 +00:00
GameMapCondition.cs move GameMapPrototype and GameMapCondition to shared (#41742) 2025-12-06 15:45:50 +00:00
GameMapPrototype.cs Job weight rework (#45056) 2026-08-08 01:44:53 +00:00
GameMapPrototype.JobWeights.cs Job weight rework (#45056) 2026-08-08 01:44:53 +00:00
GameMapPrototype.MapSelection.cs move GameMapPrototype and GameMapCondition to shared (#41742) 2025-12-06 15:45:50 +00:00
SharedGridDraggingSystem.cs Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
TileHistoryComponent.cs Tile Stacking - attempt 2 (#42543) 2026-01-20 20:35:47 +00:00
TileSystem.cs Cleanup: fix content-side obsolete TransformComponent warnings (#44494) 2026-07-28 22:45:45 +00:00
TurfSystem.cs The IMapManager is dead (#44002) 2026-07-01 20:44:54 -07:00