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* Job weight rework Instead of global job priorities we do: - Fill up minimum job slots first by priority. Has same-department / anyone / never fallbacks. - Players get their jobs by pref, filling up up to roundstart values on gamemapprototype (AKA maximums) Default weights are used if the map doesn't specify. * a * I square to god |
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|---|---|---|
| .. | ||
| ContentTileDefinition.cs | ||
| GameMapCondition.cs | ||
| GameMapPrototype.cs | ||
| GameMapPrototype.JobWeights.cs | ||
| GameMapPrototype.MapSelection.cs | ||
| SharedGridDraggingSystem.cs | ||
| TileHistoryComponent.cs | ||
| TileSystem.cs | ||
| TurfSystem.cs | ||