CatStation/Content.Shared/Damage/Systems
Princess Cheeseballs b5a8acdf9f
[MICROBALANCE PR] Explosives no longer pierce armor (#40090)
* Explosiv nerf

* Minor changes

* Whoops

* whoopsie doodles.

* Address half of the review.

* forgot this too (flat reductions are applied before the modifier so we need to account for that :P)

* fix merge conflicts

* it's time

* whoops

* me when I logmissing true

* they call me the forgor cause I forgor

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-06-02 02:50:53 +00:00
..
DamageableSystem.API.cs [MICROBALANCE PR] Explosives no longer pierce armor (#40090) 2026-06-02 02:50:53 +00:00
DamageableSystem.BenchmarkHelpers.cs Damageable Cleanup + Bugfix (#42076) 2025-12-31 00:42:49 +00:00
DamageableSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
DamageableSystem.Events.cs Start splitting out DamageableComponent (#43515) 2026-04-24 04:12:34 +00:00
DamageContactsSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
DamageExamineSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
DamageModifierStatusEffect.cs Move potassium iodide to new status effects (#43548) 2026-04-12 00:37:42 +00:00
DamageOnAttackedSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
DamageOnHighSpeedImpactSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
DamageOnHoldingSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
DamageOnInteractSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
DamagePopupSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
PassiveDamageSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
RequireProjectileTargetSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
SharedDamageOtherOnHitSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
SharedGodmodeSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
SharedStaminaSystem.cs SSD Players now properly stay asleep when being revived. (#39409) 2026-05-23 08:24:19 +00:00
SharedStaminaSystem.Modifier.cs Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2025-12-18 19:41:08 +00:00
SharedStaminaSystem.Resistance.cs StaminaSystem to SharedStaminaSystem (#37199) 2025-05-06 12:39:05 -04:00
SlowOnDamageSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00