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* initial explosiveComponent * remove garbagee * assets * tile mass deletion baby * grenades * tweaks * Update Content.Server/GameObjects/Components/Explosion/ExplosiveComponent.cs Co-Authored-By: Pieter-Jan Briers <pieterjan.briers@gmail.com> * Ex_act based on damage, fixes and tweaks * One finishing touch Done the most cringe way * ex_act explosions, tables are destructible now also adds fuel tanks * adds ex_act to mobs |
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| Actor | ||
| Clothing | ||
| Construction | ||
| Doors | ||
| HUD/Inventory | ||
| IconSmoothing | ||
| Items | ||
| Mobs | ||
| Power | ||
| Research | ||
| Sound | ||
| Storage | ||
| Trigger | ||
| Weapons/Ranged | ||
| DamageableComponent.cs | ||
| SubFloorHideComponent.cs | ||