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https://github.com/space-syndicate/space-station-14.git
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* Disease system first pass * Renamed HealthChange * First working version of diseases (wtf???) * Fix the cursed yaml initialization * Pop-Up effect * Generic status effect * Create copy of prototype * CureDiseaseEffect * Disease resistance * Spaceacillin * Nerf spaceacillin now that we know it works * Sneezing, Coughing, Snoughing * Fix queuing, prevent future issues * Disease protection * Disease outbreak event * Disease Reagent Cure * Chem cause disease effect * Disease artifacts * Try infect when interacting with diseased * Diseases don't have to be infectious * Talking without a mask does a snough * Temperature cure * Bedrest * DiseaseAdjustReagent * Tweak how disease statuses work to be a bit less shit * A few more diseases * Natural immunity (can't get the same disease twice) * Polished up some diseases, touched up spaceacillin production * Rebalanced transmission * Edit a few diseases, make disease cures support a minimum value * Nitrile gloves, more disease protection sources * Health scanner shows diseased status * Clean up disease system * Traitor item * Mouth swabs * Disease diagnoser machine * Support for clean samples * Vaccines + fixes * Pass on disease resistant clothes * More work on non-infectious diseases & vaccines * Handle dead bodies * Added the relatively CBT visualizer * Pass over diseases and their populators * Comment stuff * Readability cleanup * Add printing sound to diagnoser, fix printing bug * vaccinator sound, seal up some classes * Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent) * Mirror review * More review stuff * More mirror review stuff * Refactor snoughing * Redid report creator * Fix snough messages, new vaccinator sound * Mirror review naming * Woops, forgot the artifact * Add recipes and fills * Rebalance space cold and robovirus * Give lizarb disease interaction stuff * Tweak some stuff and move things around * Add diseases to mice (since animal vectors are interesting and can be used to make vaccines) * Remove unused reagent |
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| .. | ||
| Access | ||
| Alerts | ||
| Atmospherics | ||
| Body | ||
| Catalog | ||
| Chemistry | ||
| Damage | ||
| Datasets | ||
| Decals | ||
| Diseases | ||
| Entities | ||
| EntityLists/Tools | ||
| HairStyles | ||
| Hydroponics | ||
| InventoryTemplates | ||
| Maps | ||
| NPCs | ||
| Objectives | ||
| Palettes | ||
| Reagents | ||
| Recipes | ||
| Roles | ||
| Shaders | ||
| SoundCollections | ||
| Stacks | ||
| Tiles | ||
| accents.yml | ||
| ai_factions.yml | ||
| bar_signs.yml | ||
| game_presets.yml | ||
| game_rules.yml | ||
| holidays.yml | ||
| hud.yml | ||
| melee_weapon_animations.yml | ||
| name_identifier_groups.yml | ||
| species.yml | ||
| status_effects.yml | ||
| tags.yml | ||
| tool_qualities.yml | ||