CatStation/Resources/Prototypes
Rane bb9ad4259c
Diseases (#7057)
* Disease system first pass

* Renamed HealthChange

* First working version of diseases (wtf???)

* Fix the cursed yaml initialization

* Pop-Up effect

* Generic status effect

* Create copy of prototype

* CureDiseaseEffect

* Disease resistance

* Spaceacillin

* Nerf spaceacillin now that we know it works

* Sneezing, Coughing, Snoughing

* Fix queuing, prevent future issues

* Disease protection

* Disease outbreak event

* Disease Reagent Cure

* Chem cause disease effect

* Disease artifacts

* Try infect when interacting with diseased

* Diseases don't have to be infectious

* Talking without a mask does a snough

* Temperature cure

* Bedrest

* DiseaseAdjustReagent

* Tweak how disease statuses work to be a bit less shit

* A few more diseases

* Natural immunity (can't get the same disease twice)

* Polished up some diseases, touched up spaceacillin production

* Rebalanced transmission

* Edit a few diseases, make disease cures support a minimum value

* Nitrile gloves, more disease protection sources

* Health scanner shows diseased status

* Clean up disease system

* Traitor item

* Mouth swabs

* Disease diagnoser machine

* Support for clean samples

* Vaccines + fixes

* Pass on disease resistant clothes

* More work on non-infectious diseases & vaccines

* Handle dead bodies

* Added the relatively CBT visualizer

* Pass over diseases and their populators

* Comment stuff

* Readability cleanup

* Add printing sound to diagnoser, fix printing bug

* vaccinator sound, seal up some classes

* Make disease protection equip detection not shit (thanks whoever wrote addaccentcomponent)

* Mirror review

* More review stuff

* More mirror review stuff

* Refactor snoughing

* Redid report creator

* Fix snough messages, new vaccinator sound

* Mirror review naming

* Woops, forgot the artifact

* Add recipes and fills

* Rebalance space cold and robovirus

* Give lizarb disease interaction stuff

* Tweak some stuff and move things around

* Add diseases to mice (since animal vectors are interesting and can be used to make vaccines)

* Remove unused reagent
2022-03-13 20:02:55 -05:00
..
Access Access groups + aghost all access (#6671) 2022-02-11 19:01:14 -07:00
Alerts Revert "Revert "epic Respiration Rework"" (#6527) 2022-02-09 21:53:10 -07:00
Atmospherics Revert "Revert "epic Respiration Rework"" (#6527) 2022-02-09 21:53:10 -07:00
Body Make a bunch of stuff recyclable (#6771) 2022-02-17 23:00:56 -07:00
Catalog Diseases (#7057) 2022-03-13 20:02:55 -05:00
Chemistry Revert "Revert "epic Respiration Rework"" (#6527) 2022-02-09 21:53:10 -07:00
Damage Diseases (#7057) 2022-03-13 20:02:55 -05:00
Datasets Dataset names purge (#6037) 2022-01-17 12:24:58 -07:00
Decals Decal Placer + add new decals for mapping (#6548) 2022-02-08 14:54:41 -06:00
Diseases Diseases (#7057) 2022-03-13 20:02:55 -05:00
Entities Diseases (#7057) 2022-03-13 20:02:55 -05:00
EntityLists/Tools Adds some more toollists and debug entities (#3807) 2021-04-10 07:25:12 +00:00
HairStyles SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
Hydroponics Vitamins, Protein, new reagents for almost every food, new recipes (#6607) 2022-02-17 18:27:57 -07:00
InventoryTemplates Fix drone hat offset (#6978) 2022-03-04 16:02:53 +11:00
Maps Pillar 5.2 (#6952) 2022-03-07 23:26:28 +11:00
NPCs Data-driven NPC behaviors (#3271) 2021-02-19 22:37:17 -08:00
Objectives Disabled 'stay alive' objective, reduced probabilities of steal and die (#6247) 2022-01-31 01:19:27 +11:00
Palettes command decal color (#6598) 2022-02-09 11:26:09 -06:00
Reagents Diseases (#7057) 2022-03-13 20:02:55 -05:00
Recipes Diseases (#7057) 2022-03-13 20:02:55 -05:00
Roles Miku Day Holiday Box for Musician (#6957) 2022-03-07 23:34:10 -07:00
Shaders Events/RadiationStorm: Fancy radiation shader & SFX (#5612) 2021-12-01 13:21:17 -07:00
SoundCollections add new music to lobby.yml and changed names to keep convention (#7097) 2022-03-12 16:16:02 -07:00
Stacks Big tile PR (3 carpets, 4 red sands, 1 grass, 5 shuttle floors) (#6864) 2022-02-27 00:01:48 -07:00
Tiles Tile variants content (#6956) 2022-03-09 20:59:44 +01:00
accents.yml Addsss GhostTakeover to xenossss and givessss them an accent (#6846) 2022-02-22 11:13:18 +11:00
ai_factions.yml Data-driven NPC factions (#3249) 2021-02-21 00:27:17 +01:00
bar_signs.yml Removed more copyright materials (bar signs) (#5984) 2022-01-05 00:56:40 +11:00
game_presets.yml Makes suspicion no longer show up in gamemode votes. (#6919) 2022-02-27 12:03:08 -06:00
game_rules.yml Refactor Game Modes (#5857) 2021-12-21 21:23:29 +01:00
holidays.yml new holiday (#6862) 2022-02-22 14:15:10 -06:00
hud.yml HUD Themes (#3774) 2021-04-12 00:43:53 +02:00
melee_weapon_animations.yml Re-organizing the prototypes folder (#1384) 2020-07-20 12:26:16 +02:00
name_identifier_groups.yml holoparasite name identifier (#6807) 2022-02-19 18:07:28 -07:00
species.yml Initial mockup of the Reptilian species (#6973) 2022-03-10 15:05:07 +11:00
status_effects.yml Adds metabolism effects to pretty much every chem already in the game (#5349) 2021-11-20 16:47:53 -07:00
tags.yml Drone 1984 (#7009) 2022-03-07 22:46:36 +11:00
tool_qualities.yml Add "Slicing" tool quality to knives. (#5473) 2021-11-23 12:24:40 +01:00