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* Update DamageableSystem to modern standards * DamageContainerId -> DamageContainerID with lint flag * Replace strings with protoids * Make CVar subscription declarations all consistently whitespaced * ChangeDamage -> TryChangeDamage, cope with C# jank * Revert event signature changes * Restore a comment * Re-add two queries * Init the queries * Use appearanceQuery in DamageChanged * Use damageableQuery in TryChangeDamage * Use damageableQuery in SetDamageModifierSetId * Final cleanup, fix sandboxing * Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage * Re-organize DamageableSystem * first big fuck you breaking change. * THATS A LOT OF DAMAGE!!! * Fix test fails * test fixes 2 * push it --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> |
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| .. | ||
| DamageableSystem.API.cs | ||
| DamageableSystem.BenchmarkHelpers.cs | ||
| DamageableSystem.cs | ||
| DamageableSystem.Events.cs | ||
| DamageContactsSystem.cs | ||
| DamageExamineSystem.cs | ||
| DamageOnAttackedSystem.cs | ||
| DamageOnHighSpeedImpactSystem.cs | ||
| DamageOnHoldingSystem.cs | ||
| DamageOnInteractSystem.cs | ||
| DamagePopupSystem.cs | ||
| DamageProtectionBuffSystem.cs | ||
| PassiveDamageSystem.cs | ||
| RequireProjectileTargetSystem.cs | ||
| SharedDamageOtherOnHitSystem.cs | ||
| SharedGodmodeSystem.cs | ||
| SharedStaminaSystem.cs | ||
| SharedStaminaSystem.Modifier.cs | ||
| SharedStaminaSystem.Resistance.cs | ||
| SlowOnDamageSystem.cs | ||