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SolutionManager
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Refactor Solution from Shared -> Server (#5078)
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2021-10-29 23:40:15 +11:00 |
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ChemMasterComponent.cs
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Adds pills type selection and pills canister (#5539)
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2021-11-26 23:44:36 -07:00 |
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FoamSolutionAreaEffectComponent.cs
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AppearanceComponent API Changes (#5446)
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2021-11-23 18:22:59 +11:00 |
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HyposprayComponent.cs
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Epinephrine + epipen (#5444)
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2021-11-22 23:51:51 -07:00 |
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InjectorComponent.cs
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Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
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2021-11-11 16:10:57 -07:00 |
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MeleeChemicalInjectorComponent.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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ReagentDispenserComponent.cs
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Make chemistry machines and IdCardConsole use item slots (#5428)
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2021-11-24 18:03:07 +11:00 |
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ReagentTankComponent.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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RehydratableComponent.cs
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Solution refactor (#4407)
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2021-09-06 23:49:44 +10:00 |
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SmokeSolutionAreaEffectComponent.cs
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AppearanceComponent API Changes (#5446)
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2021-11-23 18:22:59 +11:00 |
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SolutionAreaEffectComponent.cs
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fix exception
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2021-11-23 20:20:40 +01:00 |
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SolutionAreaEffectInceptionComponent.cs
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Acid effects (#5466)
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2021-11-27 00:31:49 -07:00 |
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SolutionInjectOnCollideComponent.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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SolutionTransferComponent.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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TransformableContainerComponent.cs
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Refactor Solution from Shared -> Server (#5078)
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2021-10-29 23:40:15 +11:00 |
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VaporComponent.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |