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ChemicalReactionSystem.cs
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Reaction & reagent effect logging (#5463)
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2021-11-22 23:51:43 -07:00 |
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ChemMasterSystem.cs
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Make chemistry machines and IdCardConsole use item slots (#5428)
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2021-11-24 18:03:07 +11:00 |
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HypospraySystem.cs
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Refactor Solution from Shared -> Server (#5078)
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2021-10-29 23:40:15 +11:00 |
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InjectorSystem.cs
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Refactor Solution from Shared -> Server (#5078)
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2021-10-29 23:40:15 +11:00 |
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ReagentDispenserSystem.cs
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Make chemistry machines and IdCardConsole use item slots (#5428)
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2021-11-24 18:03:07 +11:00 |
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RehydratableSystem.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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SolutionAreaEffectSystem.cs
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Gets rid of all ComponentManager usages. (#4707)
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2021-09-28 13:35:29 +02:00 |
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SolutionContainerSystem.Capabilities.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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SolutionContainerSystem.cs
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AppearanceComponent API Changes (#5446)
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2021-11-23 18:22:59 +11:00 |
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SolutionInjectOnCollideSystem.cs
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Convert StomachBehavior to a component/system + rejig body namespaces (#5249)
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2021-11-11 16:10:57 -07:00 |
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SolutionTransferSystem.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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TransformableContainerSystem.cs
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Refactor Solution from Shared -> Server (#5078)
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2021-10-29 23:40:15 +11:00 |
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VaporSystem.cs
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DrinkSystem uses EntityUid instead of IEntity
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2021-11-09 11:28:27 +01:00 |