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* Restarting files from scratch * reduce file count, more progress * Additional partial work * update 1 * update 2 * TODO execution * fix * Update PlantGrowthComponent.cs * fix 1 * growth correction * PlantGrowthComponent * update 99 * last update * oops * Update vegan-meatball.yml * Data loss * ToxinsComponent * Default components * minor fix * PlantTraitsComponent * fix error * fix error 2 * Copy growth components * last update within this PR * AutoHarvestGrowth remote * Viable * fix * Fix growth rate * Improvements to the YAML * merge update * fix * code cleanup * TODO * fix * oops * oops 2 * more TODO * fix names * fix names oops * Harvest bug fixes * fix tests * refactor: cleanup after mering master * Update ConsumeExudeGasGrowthSystem.cs * refactor: make this piece of happiness and ponies work * review * oops * fix <summary> * Separation of plant components into PlantComponent and PlantTraitsComponent and cleaning * EnsureUniqueSeed * refactor: change Resolve to TryComp where appropriate * refactor: review comments - try get for components, clenaups * refactor: minor yaml cleanups * fixing trifles * botany-rework-part-3 * API and mutations * minor fixes * Update WeedPestGrowthSystem.cs * Update plants.yml * PlantChemicals * YAMLLinter * review and some lost code * YAMLLinter part 2 * plants.yml * Aaaa tests * seedId * clone plant component * Update clone.yml * refactor: remove suppress possible null reference exception * refactor: changed HasPlantAlive to TryGetAlivePlant, minor cleanup * Separation of tray and plant * oops * PlantingPlant * a little more cleaning * oops 2 * botany-rework-part-4 * predict and API * Field OldAgeDamage * oops * YMAL * YMAL 2 * YMAAAAAL * Update PlantToxinsSystem.cs * review * Update randomMutations.yml * minor fix design * Updates the plants visuals not every frame * bug fixes * some fixes * bugfix and renames * Dirty * Replace ComponentRegistry * unnecessary API * fix merge * build * build 2 * Review by AJCM * del PlantDataComponent and fix harvest * fix all * final review * Update PlantTrayVisualizerSystem.cs * fix merge * Update PlantTraitsComponent.cs * Traits LocId fix * Update SpawnEntitiesBehavior.cs * aaaaaaaaa * fix all part 2 * PlantDataComponent revert * aoao * fix all part 3 * Update PlantTraitsComponent.cs * Update clone.yml * Reviews --------- Co-authored-by: PraxisMapper <praxismapper@gmail.com> Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru> Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: AJCM-git <ajcm_mail@disroot.org>
67 lines
2.1 KiB
C#
67 lines
2.1 KiB
C#
using Content.Shared.Botany.Systems;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Botany.Components;
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/// <summary>
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/// Component for storing plant growth data.
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/// </summary>
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState(fieldDeltas: true, raiseAfterAutoHandleState: true)]
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[Access(typeof(PlantSystem), typeof(PlantMutationSystem))]
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public sealed partial class PlantComponent : Component
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{
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/// <summary>
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/// The mutation effects that have been applied to this plant.
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/// Server-only: mutations are applied as effects which are synced separately.
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/// </summary>
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[DataField]
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public List<RandomPlantMutation> Mutations = [];
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/// <summary>
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/// The plant's max health.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float Endurance = 100f;
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/// <summary>
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/// How many produce are created on harvest.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int Yield;
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/// <summary>
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/// The number of growth ticks this plant can be alive for. Plants take high damage levels when Age > Lifespan.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float Lifespan;
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/// <summary>
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/// Damage from old age.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float OldAgeDamage = 4f;
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/// <summary>
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/// The number of growth ticks it takes for a plant to reach its final growth stage.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float Maturation;
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/// <summary>
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/// The number of growth ticks it takes for a plant to be (re-)harvestable. Shouldn't be lower than <see cref="Maturation"/>.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float Production;
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/// <summary>
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/// How many different sprites appear before the plant is fully grown.
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/// </summary>
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[DataField, AutoNetworkedField]
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public int GrowthStages = 6;
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/// <summary>
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/// A scalar for sprite size and chemical solution volume in the produce. Caps at 100.
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/// </summary>
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[DataField, AutoNetworkedField]
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public float Potency = 1f;
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}
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