CatStation/Content.Server/AlertLevel/AlertLevelDisplaySystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

47 lines
1.8 KiB
C#

using Content.Server.Power.Components;
using Content.Server.Station.Systems;
using Content.Shared.AlertLevel;
using Content.Shared.Power;
namespace Content.Server.AlertLevel;
public sealed partial class AlertLevelDisplaySystem : EntitySystem
{
[Dependency] private ServerStationSystem _stationSystem = default!;
[Dependency] private SharedAppearanceSystem _appearance = default!;
public override void Initialize()
{
SubscribeLocalEvent<AlertLevelChangedEvent>(OnAlertChanged);
SubscribeLocalEvent<AlertLevelDisplayComponent, ComponentInit>(OnDisplayInit);
SubscribeLocalEvent<AlertLevelDisplayComponent, PowerChangedEvent>(OnPowerChanged);
}
private void OnAlertChanged(ref AlertLevelChangedEvent args)
{
var query = EntityQueryEnumerator<AlertLevelDisplayComponent, AppearanceComponent>();
while (query.MoveNext(out var uid, out _, out var appearance))
{
_appearance.SetData(uid, AlertLevelDisplay.CurrentLevel, args.AlertLevel, appearance);
}
}
private void OnDisplayInit(EntityUid uid, AlertLevelDisplayComponent alertLevelDisplay, ComponentInit args)
{
if (TryComp(uid, out AppearanceComponent? appearance))
{
var stationUid = _stationSystem.GetOwningStation(uid);
if (stationUid != null && TryComp(stationUid, out AlertLevelComponent? alert))
{
_appearance.SetData(uid, AlertLevelDisplay.CurrentLevel, alert.CurrentAlertLevel, appearance);
}
}
}
private void OnPowerChanged(EntityUid uid, AlertLevelDisplayComponent alertLevelDisplay, ref PowerChangedEvent args)
{
if (!TryComp(uid, out AppearanceComponent? appearance))
return;
_appearance.SetData(uid, AlertLevelDisplay.Powered, args.Powered, appearance);
}
}