CatStation/Content.Server/Clock/ClockSystem.cs
Princess Cheeseballs 2c6ffecf62
Move GameTicker to Shared (#45834)
* Scope creep my ass

* why was this shit not pushed????

* gone...

* fix that

* review plus buildd

* asfsafsafsafsafas

* grug

* burber

* I'll fix this later

* shrimply die

* also this

* it's snerf or snuthin

* assaads

* round snend

* aaaa

* fix this shit for real

* actually, don't start GameRules until MapInit now that I think aboot it.

* forgot u

* don't actually need this part nullable

* Deffer comp removal

* one liner

* do that too

* chungus

* Honestly makes more sense here, plus WHY are we doing all that shit on "GameRuleAdded" rather than GameRuleStarted(?)

* deferred removal :V

* aaaaaaaaaaaaaaa

* whhop

* Whoop

* better

* landmine that I placed for myself then forgot about lmao

* cleanup

* FUCKING `!`

* gotovo

* amogus

* please don't check by metadata I beg

* waawsasfdfsasfa

* sfafsasfafsas

* fdsaasffsasfa

* code

* fix

* fasasffasfasfsad

* chungaas

* I may be stupid

* gra

* graaaaaaaaaaaaaaaaa

* comment

* gra

* clearing is not predicted and would require major refactors, so don't cache on client.

* lame shit :P

* last holes

* nukeopsfsafsasafsfafsa

* why  was that shit public bruh

* bubrbgwahrghfaka

* dynamic

* revert change that did nothing lmao
2026-09-16 19:34:19 +00:00

43 lines
1.3 KiB
C#

using Content.Server.GameTicking.Events;
using Content.Shared.Clock;
using Content.Shared.Destructible;
using Content.Shared.GameTicking.Events;
using Robust.Server.GameStates;
using Robust.Shared.Random;
namespace Content.Server.Clock;
public sealed partial class ClockSystem : SharedClockSystem
{
[Dependency] private PvsOverrideSystem _pvsOverride = default!;
[Dependency] private IRobustRandom _robustRandom = default!;
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundStartingEvent>(OnRoundStart);
SubscribeLocalEvent<GlobalTimeManagerComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<ClockComponent, BreakageEventArgs>(OnBreak);
}
private void OnRoundStart(RoundStartingEvent ev)
{
var manager = Spawn();
AddComp<GlobalTimeManagerComponent>(manager);
}
private void OnMapInit(Entity<GlobalTimeManagerComponent> ent, ref MapInitEvent args)
{
ent.Comp.TimeOffset = TimeSpan.FromHours(_robustRandom.NextFloat(0, 24));
_pvsOverride.AddGlobalOverride(ent);
Dirty(ent);
}
private void OnBreak(Entity<ClockComponent> ent, ref BreakageEventArgs args)
{
ent.Comp.StuckTime = GetClockTime(ent);
Dirty(ent, ent.Comp);
}
}