mirror of
https://github.com/space-syndicate/space-station-14.git
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* Refactor DeviceNetwork * Singleton * NetworkPayloads refactor * Reorganize DeviceNetworkSystem * Surveillance cameras * Fix code * Fix build * Fix test fail by rewriting entire singleton logic * Properly predict examine * Update DeviceNetworkSystem.API.cs * Update EntityTest.cs * Update DeviceNetworkSystem.cs * Alright I'll do this expensive check fine * Fix disposals debug assert * Implement device network static events support * Use frozen dictionaries for performance * Update SharedDeviceNetworkSystem.Payloads.cs * Parallel payload handling support * Fix some spagetti-code * Optimize NetworkPayload cancellation * Parallel payloads are now cancellable * Fix screens * Fix robotics console * Allow new methods for shared * Mail fix * Turret fix * Fix network system method usage + signal and borg fix * finally fix atmos devices OH MY GOOOD * Remove stupid parallelism from fax * Fix surveiollance cameras * Working on a single thing for 2 days straight award * Fix the test? * Update units.yml * Add IDevice interface because why not * Add more device network suffixes * Fix camera router failing test * yaml linter peak * Improve docs for DeviceNetworkHandlers * fix build * Update CartridgeLoaderSystem.Relay.cs * Remove parallel system and EntitySystem post init * Add more docs and also events * Remove unnecessary caching * Update DevicePayloadComponentSystem.cs * Back to entity events * Implement DeviceData * Remove serializable from payloads * Update DeviceData.cs * Add a prototype for a singleton * Fix tests * Fix air alarms * Update DeviceNetworkSystem.cs * Fix cameras * Make camera router event-less * Fix atmos sync payloads, add more docs * Remove singleton + instant packets * oops remove public access * Fix tests? * Why the hell overload effect makes puddle sparks * Apparently it was redundant * Update gates.yml * Finish documentation * Review * Mark relay properties as obsolete * Struct payloads support (#blazinglyfastmemorysafe) * Update DeviceNetworkTest.cs * Make device structs stuff better * Move address prefix to DeviceNetworkComponent * Locale fixes * Fix tests * Doesn't know boolean logic award * Update AtmosAlarmableSystem.cs * Fix address predicted examine * Partial fix to air alarmables * Fix deployable turrets UI * Fix firelocks, maybe * Apparently Activatable UI was enough lol * Fix surveillance cameras * Rename `QueuePacket` into `SendPacket` * Simplify DeviceData as much as possible * Update DeviceData.cs * Update FaxMachineComponent.cs * Remove DeviceData because its stupid * Update ScreenSystem.cs * Fix build (camera map broken still) * Fix map * fix usings * Review changes * Build fix
134 lines
4.6 KiB
C#
134 lines
4.6 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.DeviceNetwork.Systems;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Lock;
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using Content.Shared.Database;
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using Content.Shared.Robotics;
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using Content.Shared.Robotics.Components;
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using Content.Shared.Robotics.Systems;
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using Robust.Server.GameObjects;
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using Robust.Shared.Timing;
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using Content.Shared.DeviceNetwork.Events;
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namespace Content.Server.Research.Systems;
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/// <summary>
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/// Handles UI and state receiving for the robotics control console.
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/// <c>BorgTransponderComponent<c/> broadcasts state from the station's borgs to consoles.
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/// </summary>
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public sealed partial class RoboticsConsoleSystem : SharedRoboticsConsoleSystem
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{
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[Dependency] private DeviceNetworkSystem _deviceNetwork = default!;
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[Dependency] private IAdminLogManager _adminLogger = default!;
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[Dependency] private IGameTiming _timing = default!;
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[Dependency] private LockSystem _lock = default!;
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[Dependency] private RadioSystem _radio = default!;
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[Dependency] private UserInterfaceSystem _ui = default!;
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// almost never timing out more than 1 per tick so initialize with that capacity
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private List<string> _removing = new(1);
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public override void Initialize()
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{
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base.Initialize();
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Subs.BuiEvents<RoboticsConsoleComponent>(RoboticsConsoleUiKey.Key, subs =>
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{
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subs.Event<BoundUIOpenedEvent>(OnOpened);
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subs.Event<RoboticsConsoleDisableMessage>(OnDisable);
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subs.Event<RoboticsConsoleDestroyMessage>(OnDestroy);
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// TODO: camera stuff
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});
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var now = _timing.CurTime;
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var query = EntityQueryEnumerator<RoboticsConsoleComponent>();
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while (query.MoveNext(out var uid, out var comp))
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{
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// remove cyborgs that havent pinged in a while
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_removing.Clear();
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foreach (var (address, data) in comp.Cyborgs)
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{
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if (now >= data.Timeout)
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_removing.Add(address);
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}
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// needed to prevent modifying while iterating it
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foreach (var address in _removing)
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{
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comp.Cyborgs.Remove(address);
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}
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if (_removing.Count > 0)
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UpdateUserInterface((uid, comp));
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}
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}
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[SubscribeLocalEvent]
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private void OnPacketReceived(Entity<RoboticsConsoleComponent> ent, ref DeviceNetworkPacketEvent<RoboticsCyborgDataPayload> args)
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{
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var data = args.Data.Data;
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data.Timeout = _timing.CurTime + ent.Comp.Timeout;
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ent.Comp.Cyborgs[args.SenderAddress] = data;
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UpdateUserInterface(ent);
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}
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private void OnOpened(Entity<RoboticsConsoleComponent> ent, ref BoundUIOpenedEvent args)
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{
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UpdateUserInterface(ent);
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}
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private void OnDisable(Entity<RoboticsConsoleComponent> ent, ref RoboticsConsoleDisableMessage args)
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{
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if (!ent.Comp.AllowBorgControl)
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return;
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if (_lock.IsLocked(ent.Owner))
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return;
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if (!ent.Comp.Cyborgs.TryGetValue(args.Address, out var data))
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return;
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var payload = new RoboticsCyborgDisablePayload();
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_deviceNetwork.SendPacket(ent.Owner, args.Address, ref payload);
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_adminLogger.Add(LogType.Action, LogImpact.High, $"{ToPrettyString(args.Actor):user} disabled borg {data.Name} with address {args.Address}");
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}
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private void OnDestroy(Entity<RoboticsConsoleComponent> ent, ref RoboticsConsoleDestroyMessage args)
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{
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if (!ent.Comp.AllowBorgControl)
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return;
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if (_lock.IsLocked(ent.Owner))
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return;
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var now = _timing.CurTime;
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if (now < ent.Comp.NextDestroy)
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return;
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if (!ent.Comp.Cyborgs.Remove(args.Address, out var data))
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return;
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var payload = new RoboticsCyborgDestroyPayload();
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_deviceNetwork.SendPacket(ent.Owner, args.Address, ref payload);
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var message = Loc.GetString(ent.Comp.DestroyMessage, ("name", data.Name));
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_radio.SendRadioMessage(ent, message, ent.Comp.RadioChannel, ent);
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_adminLogger.Add(LogType.Action, LogImpact.Extreme, $"{ToPrettyString(args.Actor):user} destroyed borg {data.Name} with address {args.Address}");
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ent.Comp.NextDestroy = now + ent.Comp.DestroyCooldown;
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Dirty(ent, ent.Comp);
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}
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private void UpdateUserInterface(Entity<RoboticsConsoleComponent> ent)
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{
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var state = new RoboticsConsoleState(ent.Comp.Cyborgs, ent.Comp.AllowBorgControl);
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_ui.SetUiState(ent.Owner, RoboticsConsoleUiKey.Key, state);
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}
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}
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