CatStation/Content.Server/Power/EntitySystems/PowerStateSystem.cs
Fildrance 1a5e9acb24
Extract notify on non-functioning from emitter (#45346)
* refactor: extracted notify-on-non-functioning feature from emitter component

* refactor: revert server side PowerStateSystem usage of SubscribeLocalEvent - it is not calling base Initialize, skip SetWorkingState raising event on init

* refactor: ensureAPC is now conditional for powerstate

* refactor: fix double notifiation on destruction and on un-powering for emitter

* refactor: added LocTurnedOff for NotifyOnNonFunctioningComponent, fix double alert on destruction, removed emitter-deconstructed-broadcast as it is unused (cannot deconstruct withou unanchor)

* refactor: modernize server PowerStateSystem subscription

* refactor: update and modernize PowerStatePrototypeTest

* refactor: give APE specific radio message upon unlocking

* refactor: extracted PowerStateSystem.SetPowerLoad to split init from triggering is-working change event

* Update Content.Server/Power/EntitySystems/PowerStateSystem.cs

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Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2026-08-16 23:08:58 +00:00

28 lines
948 B
C#

using Content.Server.Power.Components;
using Content.Shared.Power.Components;
using Content.Shared.Power.EntitySystems;
namespace Content.Server.Power.EntitySystems;
/// <inheritdoc/>>
public sealed partial class PowerStateSystem : SharedPowerStateSystem
{
/// <summary> Init IsWorking and power values on startup. </summary>
[SubscribeLocalEvent]
private void OnComponentStartup(Entity<PowerStateComponent> ent, ref ComponentStartup args)
{
if (ent.Comp.EnsureApc)
EnsureComp<ApcPowerReceiverComponent>(ent);
SetPowerLoad(ent, ent.Comp.IsWorking);
}
/// <inheritdoc/>>
protected override void SetPowerLoad(Entity<PowerStateComponent> ent, bool isWorking)
{
base.SetPowerLoad(ent, isWorking);
if (TryComp<PowerConsumerComponent>(ent, out var powerConsumer))
powerConsumer.DrawRate = isWorking ? ent.Comp.WorkingPowerDraw : ent.Comp.IdlePowerDraw;
}
}