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https://github.com/space-syndicate/space-station-14.git
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* refactor: extracted notify-on-non-functioning feature from emitter component * refactor: revert server side PowerStateSystem usage of SubscribeLocalEvent - it is not calling base Initialize, skip SetWorkingState raising event on init * refactor: ensureAPC is now conditional for powerstate * refactor: fix double notifiation on destruction and on un-powering for emitter * refactor: added LocTurnedOff for NotifyOnNonFunctioningComponent, fix double alert on destruction, removed emitter-deconstructed-broadcast as it is unused (cannot deconstruct withou unanchor) * refactor: modernize server PowerStateSystem subscription * refactor: update and modernize PowerStatePrototypeTest * refactor: give APE specific radio message upon unlocking * refactor: extracted PowerStateSystem.SetPowerLoad to split init from triggering is-working change event * Update Content.Server/Power/EntitySystems/PowerStateSystem.cs --------- Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
104 lines
3.9 KiB
C#
104 lines
3.9 KiB
C#
using Content.Server.Pinpointer;
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using Content.Server.Power.Components;
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using Content.Server.Power.EntitySystems;
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using Content.Server.Radio.Components;
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using Content.Shared.Construction;
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using Content.Shared.Destructible;
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using Content.Shared.Lock;
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using Content.Shared.Power.EntitySystems;
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using Robust.Shared.Utility;
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namespace Content.Server.Radio.EntitySystems;
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/// <summary>
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/// System for sending radio notification upon entity becoming
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/// non-functioning - unpowered / deconstructed / destroyed.
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/// </summary>
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public sealed partial class NotifyOnNonFunctioningSystem : EntitySystem
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{
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[Dependency] private RadioSystem _radio = default!;
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[Dependency] private NavMapSystem _navMap = default!;
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[Dependency] private PowerStateSystem _powerState = default!;
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/// <summary> Notify on entity destruction. </summary>
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[SubscribeLocalEvent]
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private void OnDestruction(Entity<NotifyOnNonFunctioningComponent> ent, ref DestructionEventArgs args)
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{
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if (ent.Comp.LocDestroyed.HasValue)
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AlertRadioIfWasWorking(ent, ent.Comp.LocDestroyed);
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}
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/// <summary> Notify on deconstruction. </summary>
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[SubscribeLocalEvent]
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private void OnDeconstructed(Entity<NotifyOnNonFunctioningComponent> ent, ref MachineDeconstructedEvent args)
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{
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if (ent.Comp.LocDeconstructed.HasValue)
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AlertRadioIfWasWorking(ent, ent.Comp.LocDeconstructed);
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}
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/// <summary> Notify on unlocking already locked entity. </summary>
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[SubscribeLocalEvent]
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private void OnLockToggled(Entity<NotifyOnNonFunctioningComponent> ent, ref LockToggledEvent args)
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{
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if (args.Locked || !ent.Comp.LocUnlocked.HasValue)
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return;
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AlertRadioIfWasWorking(ent, ent.Comp.LocUnlocked);
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}
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/// <summary> Notify on turning off. </summary>
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[SubscribeLocalEvent]
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private void OnIsWorkingChanges(Entity<NotifyOnNonFunctioningComponent> ent, ref PowerStateChanged args)
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{
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// deleted entity is working change should be handled during other events
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if (args.IsWorking || !ent.Comp.LocTurnedOff.HasValue || TerminatingOrDeleted(ent))
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return;
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AlertRadio(ent, ent.Comp.LocTurnedOff);
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}
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/// <summary> Notify on unanchoring. </summary>
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[SubscribeLocalEvent]
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private void OnAnchorStateChanged(Entity<NotifyOnNonFunctioningComponent> ent, ref AnchorStateChangedEvent args)
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{
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if (args.Anchored || !ent.Comp.LocUnanchored.HasValue || TerminatingOrDeleted(ent))
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return;
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AlertRadioIfWasWorking(ent, ent.Comp.LocUnanchored);
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}
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[SubscribeLocalEvent]
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private void ReceivedChanged(Entity<NotifyOnNonFunctioningComponent> ent, ref PowerConsumerReceivedChanged args)
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{
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if (!ent.Comp.LocUnpowered.HasValue ||!_powerState.GetWorkingState(ent.Owner))
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return;
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if (args.ReceivedPower < args.DrawRate)
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AlertRadioIfWasWorking(ent, ent.Comp.LocUnpowered, true);
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}
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private void AlertRadioIfWasWorking(Entity<NotifyOnNonFunctioningComponent> ent, string locString, bool ignorePower = false)
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{
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if (!_powerState.GetWorkingState(ent.Owner))
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return;
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AlertRadio(ent, locString, ignorePower);
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}
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private void AlertRadio(Entity<NotifyOnNonFunctioningComponent> ent, string locString, bool ignorePower = false)
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{
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if (ent.Comp.RequirePowered && !ignorePower)
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{
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if (TryComp<ApcPowerReceiverComponent>(ent, out var apc) && !apc.Powered)
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return;
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if (TryComp<PowerConsumerComponent>(ent, out var consumer) && consumer.DrawRate > consumer.ReceivedPower)
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return;
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}
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var locationInfo = FormattedMessage.RemoveMarkupOrThrow(_navMap.GetNearestBeaconString(ent.Owner));
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var message = Loc.GetString(locString, ("location", locationInfo));
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_radio.SendRadioMessage(ent.Owner, message, ent.Comp.RadioChannel, ent.Owner);
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}
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}
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