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121 lines
5 KiB
C#
121 lines
5 KiB
C#
using Content.Shared.Atmos;
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using Content.Shared.Atmos.Components;
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using Content.Shared.Atmos.EntitySystems;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Utility;
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using System.Numerics;
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using Content.IntegrationTests.Fixtures.Attributes;
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namespace Content.IntegrationTests.Tests.Atmos;
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/// <summary>
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/// GasTileOverlay is being tested here
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/// </summary>
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public sealed class GasTileOverlayTemperatureNetworkingTest : AtmosTest
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{
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protected override ResPath? TestMapPath => new("Maps/Test/Atmospherics/DeltaPressure/deltapressuretest.yml");
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public override PoolSettings PoolSettings => new()
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{
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Connected = true
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};
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[SidedDependency(Side.Server)] private readonly SharedMapSystem _mapSys = default!;
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[Test]
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public async Task TestGasOverlayDataSync()
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{
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await Server.WaitPost(delegate
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{
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// funny thing, this grid is a star so we need to spawn some ents to give us one cell
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// otherwise the gas will spread to other areas and itll be weird
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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var direction = (AtmosDirection)(1 << i);
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var offsetOrigin = Vector2i.Zero.Offset(direction);
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SSpawnAtPosition("WallSolid", new EntityCoordinates(ProcessEnt, offsetOrigin));
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}
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});
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await RunUntilSynced();
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var gridComp = ProcessEnt.Comp3;
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var gridNetEnt = Server.EntMan.GetNetEntity(ProcessEnt);
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var gridCoords = new EntityCoordinates(ProcessEnt, Vector2.Zero);
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var tileIndices = _mapSys.TileIndicesFor(ProcessEnt, gridComp, gridCoords);
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var mixture = SAtmos.GetTileMixture(ProcessEnt, null, tileIndices, true);
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// Get data for client side.
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var cGridEnt = CEntMan.GetEntity(gridNetEnt);
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Assert.That(CTryComp<GasTileOverlayComponent>(cGridEnt, out var cOverlay),
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"Client grid is missing GasTileOverlayComponent");
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// Check if the server actually sent the gas chunks
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await RunUntilSynced();
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Assert.That(cOverlay, Is.Not.Null, "Gas overlay is null on the client.");
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Assert.That(cOverlay.Chunks, Is.Not.Empty, "Gas overlay chunks are empty on the client.");
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// Start real tests
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await InjectHotPlasma(ProcessEnt, tileIndices, mixture, 400f);
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await CheckForInjectedGas(cOverlay, tileIndices, 400f);
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await InjectHotPlasma(ProcessEnt, tileIndices, mixture, 800f + ThermalByte.TempDegreeResolution - 1); // Rounding test
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await CheckForInjectedGas(cOverlay, tileIndices, 800f);
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await InjectHotPlasma(ProcessEnt, tileIndices, mixture, ThermalByte.TempMaximum + 200f); // This one hits max temperature
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await CheckForInjectedGas(cOverlay, tileIndices, ThermalByte.TempMaximum);
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await InjectHotPlasma(ProcessEnt, tileIndices, mixture, ThermalByte.TempMinimum);
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await InjectHotPlasma(ProcessEnt, tileIndices, mixture, ThermalByte.TempMinimum + (ThermalByte.TempDegreeResolution * 2) - 1); // Test the networking optimisation, this should not be networked yet
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await CheckForInjectedGas(cOverlay, tileIndices, ThermalByte.TempMinimum);
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await InjectHotPlasma(ProcessEnt, tileIndices, mixture, ThermalByte.TempMinimum + (ThermalByte.TempDegreeResolution * 2)); // This should
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await CheckForInjectedGas(cOverlay, tileIndices, ThermalByte.TempMinimum + (ThermalByte.TempDegreeResolution * 2));
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}
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private async Task CheckForInjectedGas(GasTileOverlayComponent overlay, Vector2i indices, float expectedTemp)
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{
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await Client.WaitPost(() =>
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{
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var chunkIndices = SharedGasTileOverlaySystem.GetGasChunkIndices(indices);
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Assert.That(overlay.Chunks.TryGetValue(chunkIndices, out var chunk), "Chunk not found");
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Assert.That(chunk, Is.Not.Null, "Chunk not found");
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// Calculate the exact index in the TileData array
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var localX = MathHelper.Mod(indices.X, SharedGasTileOverlaySystem.ChunkSize);
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var localY = MathHelper.Mod(indices.Y, SharedGasTileOverlaySystem.ChunkSize);
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var tileIndex = localX + localY * SharedGasTileOverlaySystem.ChunkSize;
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var tile = chunk.TileData[tileIndex];
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tile.ByteGasTemperature.TryGetTemperature(out var actualTemp);
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Assert.That(actualTemp, Is.EqualTo(expectedTemp).Within(0.01f), $"Tile at {indices} had wrong temperature!");
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});
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}
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private async Task InjectHotPlasma(EntityUid gridEnt, Vector2i tileIndices, GasMixture mixture, float temperature)
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{
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//Server makes atmos
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await Server.WaitPost(() =>
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{
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if (mixture != null)
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{
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mixture.Clear();
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mixture.AdjustMoles(Gas.Plasma, 100f); // Inject hot plasma
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mixture.Temperature = temperature;
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SAtmos.InvalidateVisuals(gridEnt, tileIndices);
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}
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});
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await Server.WaitRunTicks(10);
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await RunUntilSynced();
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}
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}
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