CatStation/Content.Shared/Body
ScarKy0 b28ca9f741
Changeling Bloodstream Cloning (#44485)
* yippee!!!

* review
2026-07-22 13:11:01 +00:00
..
Components Changeling Bloodstream Cloning (#44485) 2026-07-22 13:11:01 +00:00
Events Nubody (#42419) 2026-01-17 00:39:35 +00:00
Systems Changeling Bloodstream Cloning (#44485) 2026-07-22 13:11:01 +00:00
BodyComponent.cs Documents all the public APIs for Nubody & markings code (#42857) 2026-02-08 18:30:09 +00:00
BodySystem.Compatibility.cs Documents all the public APIs for Nubody & markings code (#42857) 2026-02-08 18:30:09 +00:00
BodySystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
BodySystem.Relay.cs Documents all the public APIs for Nubody & markings code (#42857) 2026-02-08 18:30:09 +00:00
GibbableOrganComponent.cs Documents all the public APIs for Nubody & markings code (#42857) 2026-02-08 18:30:09 +00:00
GibbableOrganSystem.cs Nubody (#42419) 2026-01-17 00:39:35 +00:00
HandOrganComponent.cs Documents all the public APIs for Nubody & markings code (#42857) 2026-02-08 18:30:09 +00:00
HandOrganSystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
InitialBodyComponent.cs Documents all the public APIs for Nubody & markings code (#42857) 2026-02-08 18:30:09 +00:00
InitialBodySystem.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
OrganCategoryPrototype.cs Nubody (#42419) 2026-01-17 00:39:35 +00:00
OrganComponent.cs Documents all the public APIs for Nubody & markings code (#42857) 2026-02-08 18:30:09 +00:00
SharedVisualBodySystem.cs Cleanup: ProtoMan Part 1 - remove Shared EntitySystem IPrototypeManager instances (#44386) 2026-06-29 10:18:44 +00:00
SharedVisualBodySystem.Initial.cs Visual nubody (humanoid appearance refactor) (#42476) 2026-01-20 07:07:53 +00:00
SharedVisualBodySystem.Modifiers.cs IoC source gen compatibility (#43863) 2026-05-09 03:29:58 +00:00
VisualBodyComponent.cs Documents all the public APIs for Nubody & markings code (#42857) 2026-02-08 18:30:09 +00:00
VisualOrganComponent.cs Change dwarves to use displacement maps instead of sprite scaling (#43816) 2026-07-05 22:17:17 +00:00
VisualOrganMarkingsComponent.cs Allow Organs to have Markings Displacements again. (#43604) 2026-04-16 20:49:44 +00:00