CatStation/Content.Shared/Weapons/Ranged/Events
beck-thompson da4fa9bea9
Clumsy system refactor (#31147)
* First commit

* Fixes

* Added the noise

* Renames

* Timespan

* Fixed space

* entity -> ent

* This shouldn't work

* opps....

* Datafield name change

* Better comments

* small comment

* Personal skill issue

* Event renames and stuff

* Couple fixes

* Defib ref fixes (Silly me)

* Added clumsy back!

* no hard code clumsy!

* Identity fix

* Event name change

* Comment change

* Function name change

* opp

* Update names

* Damage stuff!

* Fixes!

* Fixes

* opps

* This was hidden away!!

* negative diff feeds me
2024-11-16 00:46:01 +01:00
..
AmmoShotEvent.cs
BeforeGunShootEvent.cs Clumsy system refactor (#31147) 2024-11-16 00:46:01 +01:00
GetAmmoCountEvent.cs
GunCycledEvent.cs
GunGetAmmoSpreadEvent.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
GunMuzzleFlashAttemptEvent.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
GunRefreshModifiersEvent.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
HitScanReflectAttempt.cs
MuzzleFlashEvent.cs Fix effects (#27533) 2024-05-02 12:40:07 +10:00
OnEmptyGunShotEvent.cs
RequestShootEvent.cs Make projectiles not hit crit mobs unless clicked on (#27905) 2024-05-11 11:42:11 -04:00
RequestStopShootEvent.cs Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
ShotAttemptedEvent.cs Make failing to fire a gun that requires wielding not delay the next shot (#27973) 2024-05-13 21:53:47 -07:00
TakeAmmoEvent.cs (Re)Adds open bolt animations for gun sprites (#17219) 2023-08-13 15:58:07 +10:00