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Separate the environment check from CapSpawnAmount into GetValidEnvironment to make the code a little cleaner, and also makes these two checks independent. CapSpawnAmount and GetValidEnvironment now both have zero side-effects Broken renamed Idle to reflect its use. Broken in my mind implies that there's some method for fixing. --------- Co-authored-by: Partmedia <kevinz5000@gmail.com> |
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| .. | ||
| Commands | ||
| Components | ||
| EntitySystems | ||
| Monitor | ||
| Piping | ||
| Portable | ||
| Reactions | ||
| Rotting | ||
| Serialization | ||
| ExcitedGroup.cs | ||
| GasMixtureStringRepresentation.cs | ||
| Hotspot.cs | ||
| IGasMixtureHolder.cs | ||
| IGasReactionEffect.cs | ||
| MonstermosInfo.cs | ||
| PressureEvent.cs | ||
| TileAtmosphere.cs | ||
| TileFireEvent.cs | ||
| TileMixtureEnumerator.cs | ||