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* Dungeon spawn support for grid spawns * Recursive dungeons working * Mask approach working * zack * More work * Fix recursive dungeons * Heap of work * weh * the cud * rar * Job * weh * weh * weh * Master merges * orch * weh * vgroid most of the work * Tweaks * Tweaks * weh * do do do do do do * Basic layout * Ore spawning working * Big breaking changes * Mob gen working * weh * Finalising * emo * More finalising * reverty * Reduce distance |
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|---|---|---|
| .. | ||
| Components | ||
| Distance | ||
| DungeonGenerators | ||
| DungeonLayers | ||
| Loot | ||
| PostGeneration | ||
| Dungeon.cs | ||
| DungeonConfigPrototype.cs | ||
| DungeonData.cs | ||
| DungeonPath.cs | ||
| DungeonPresetPrototype.cs | ||
| DungeonRoom.cs | ||
| DungeonRoomPackPrototype.cs | ||
| DungeonRoomPrototype.cs | ||
| IDunGenLayer.cs | ||
| SalvageDifficultyPrototype.cs | ||
| SharedDungeonSystem.cs | ||