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277 lines
11 KiB
C#
277 lines
11 KiB
C#
using System.Linq;
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using Content.Server.Chat.Systems;
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using Content.Server.Containers;
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using Content.Server.StationRecords.Systems;
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using Content.Shared.Access.Components;
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using static Content.Shared.Access.Components.IdCardConsoleComponent;
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using Content.Shared.Access.Systems;
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using Content.Shared.Access;
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using Content.Shared.Administration.Logs;
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using Content.Shared.Construction;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.Damage;
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using Content.Shared.Database;
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using Content.Shared.Roles;
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using Content.Shared.StationRecords;
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using Content.Shared.Throwing;
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using JetBrains.Annotations;
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using Robust.Server.GameObjects;
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using Robust.Shared.Containers;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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namespace Content.Server.Access.Systems;
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[UsedImplicitly]
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public sealed class IdCardConsoleSystem : SharedIdCardConsoleSystem
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{
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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[Dependency] private readonly StationRecordsSystem _record = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
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[Dependency] private readonly AccessReaderSystem _accessReader = default!;
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[Dependency] private readonly AccessSystem _access = default!;
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[Dependency] private readonly IdCardSystem _idCard = default!;
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[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly ThrowingSystem _throwing = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<IdCardConsoleComponent, WriteToTargetIdMessage>(OnWriteToTargetIdMessage);
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// one day, maybe bound user interfaces can be shared too.
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SubscribeLocalEvent<IdCardConsoleComponent, ComponentStartup>(UpdateUserInterface);
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SubscribeLocalEvent<IdCardConsoleComponent, EntInsertedIntoContainerMessage>(UpdateUserInterface);
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SubscribeLocalEvent<IdCardConsoleComponent, EntRemovedFromContainerMessage>(UpdateUserInterface);
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SubscribeLocalEvent<IdCardConsoleComponent, DamageChangedEvent>(OnDamageChanged);
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// Intercept the event before anyone can do anything with it!
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SubscribeLocalEvent<IdCardConsoleComponent, MachineDeconstructedEvent>(OnMachineDeconstructed,
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before: [typeof(EmptyOnMachineDeconstructSystem), typeof(ItemSlotsSystem)]);
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}
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private void OnWriteToTargetIdMessage(EntityUid uid, IdCardConsoleComponent component, WriteToTargetIdMessage args)
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{
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if (args.Actor is not { Valid: true } player)
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return;
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TryWriteToTargetId(uid, args.FullName, args.JobTitle, args.AccessList, args.JobPrototype, player, component);
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UpdateUserInterface(uid, component, args);
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}
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private void UpdateUserInterface(EntityUid uid, IdCardConsoleComponent component, EntityEventArgs args)
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{
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if (!component.Initialized)
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return;
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var privilegedIdName = string.Empty;
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List<ProtoId<AccessLevelPrototype>>? possibleAccess = null;
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if (component.PrivilegedIdSlot.Item is { Valid: true } item)
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{
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privilegedIdName = EntityManager.GetComponent<MetaDataComponent>(item).EntityName;
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possibleAccess = _accessReader.FindAccessTags(item).ToList();
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}
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IdCardConsoleBoundUserInterfaceState newState;
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// this could be prettier
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if (component.TargetIdSlot.Item is not { Valid: true } targetId)
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{
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newState = new IdCardConsoleBoundUserInterfaceState(
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component.PrivilegedIdSlot.HasItem,
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PrivilegedIdIsAuthorized(uid, component),
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false,
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null,
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null,
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null,
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possibleAccess,
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string.Empty,
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privilegedIdName,
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string.Empty);
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}
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else
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{
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var targetIdComponent = EntityManager.GetComponent<IdCardComponent>(targetId);
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var targetAccessComponent = EntityManager.GetComponent<AccessComponent>(targetId);
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var jobProto = targetIdComponent.JobPrototype ?? new ProtoId<AccessLevelPrototype>(string.Empty);
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if (TryComp<StationRecordKeyStorageComponent>(targetId, out var keyStorage)
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&& keyStorage.Key is { } key
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&& _record.TryGetRecord<GeneralStationRecord>(key, out var record))
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{
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jobProto = record.JobPrototype;
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}
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newState = new IdCardConsoleBoundUserInterfaceState(
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component.PrivilegedIdSlot.HasItem,
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PrivilegedIdIsAuthorized(uid, component),
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true,
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targetIdComponent.FullName,
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targetIdComponent.LocalizedJobTitle,
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targetAccessComponent.Tags.ToList(),
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possibleAccess,
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jobProto,
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privilegedIdName,
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Name(targetId));
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}
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_userInterface.SetUiState(uid, IdCardConsoleUiKey.Key, newState);
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}
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/// <summary>
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/// Called whenever an access button is pressed, adding or removing that access from the target ID card.
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/// Writes data passed from the UI into the ID stored in <see cref="IdCardConsoleComponent.TargetIdSlot"/>, if present.
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/// </summary>
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private void TryWriteToTargetId(EntityUid uid,
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string newFullName,
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string newJobTitle,
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List<ProtoId<AccessLevelPrototype>> newAccessList,
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ProtoId<AccessLevelPrototype> newJobProto,
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EntityUid player,
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IdCardConsoleComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.TargetIdSlot.Item is not { Valid: true } targetId || !PrivilegedIdIsAuthorized(uid, component))
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return;
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_idCard.TryChangeFullName(targetId, newFullName, player: player);
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_idCard.TryChangeJobTitle(targetId, newJobTitle, player: player);
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if (_prototype.TryIndex<JobPrototype>(newJobProto, out var job)
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&& _prototype.TryIndex(job.Icon, out var jobIcon))
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{
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_idCard.TryChangeJobIcon(targetId, jobIcon, player: player);
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_idCard.TryChangeJobDepartment(targetId, job);
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}
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UpdateStationRecord(uid, targetId, newFullName, newJobTitle, job);
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if ((!TryComp<StationRecordKeyStorageComponent>(targetId, out var keyStorage)
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|| keyStorage.Key is not { } key
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|| !_record.TryGetRecord<GeneralStationRecord>(key, out _))
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&& newJobProto != string.Empty)
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{
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Comp<IdCardComponent>(targetId).JobPrototype = newJobProto;
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}
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if (!newAccessList.TrueForAll(x => component.AccessLevels.Contains(x)))
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{
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_sawmill.Warning($"User {ToPrettyString(uid)} tried to write unknown access tag.");
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return;
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}
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var oldTags = _access.TryGetTags(targetId) ?? new List<ProtoId<AccessLevelPrototype>>();
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oldTags = oldTags.ToList();
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var privilegedId = component.PrivilegedIdSlot.Item;
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if (oldTags.SequenceEqual(newAccessList))
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return;
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// I hate that C# doesn't have an option for this and don't desire to write this out the hard way.
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// var difference = newAccessList.Difference(oldTags);
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var difference = newAccessList.Union(oldTags).Except(newAccessList.Intersect(oldTags)).ToHashSet();
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// NULL SAFETY: PrivilegedIdIsAuthorized checked this earlier.
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var privilegedPerms = _accessReader.FindAccessTags(privilegedId!.Value).ToHashSet();
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if (!difference.IsSubsetOf(privilegedPerms))
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{
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_sawmill.Warning($"User {ToPrettyString(uid)} tried to modify permissions they could not give/take!");
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return;
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}
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var addedTags = newAccessList.Except(oldTags).Select(tag => "+" + tag).ToList();
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var removedTags = oldTags.Except(newAccessList).Select(tag => "-" + tag).ToList();
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_access.TrySetTags(targetId, newAccessList);
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/*TODO: ECS SharedIdCardConsoleComponent and then log on card ejection, together with the save.
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This current implementation is pretty shit as it logs 27 entries (27 lines) if someone decides to give themselves AA*/
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_adminLogger.Add(LogType.Action, LogImpact.Medium,
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$"{ToPrettyString(player):player} has modified {ToPrettyString(targetId):entity} with the following accesses: [{string.Join(", ", addedTags.Union(removedTags))}] [{string.Join(", ", newAccessList)}]");
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}
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/// <summary>
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/// Returns true if there is an ID in <see cref="IdCardConsoleComponent.PrivilegedIdSlot"/> and said ID satisfies the requirements of <see cref="AccessReaderComponent"/>.
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/// </summary>
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/// <remarks>
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/// Other code relies on the fact this returns false if privileged Id is null. Don't break that invariant.
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/// </remarks>
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private bool PrivilegedIdIsAuthorized(EntityUid uid, IdCardConsoleComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return true;
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if (!TryComp<AccessReaderComponent>(uid, out var reader))
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return true;
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var privilegedId = component.PrivilegedIdSlot.Item;
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return privilegedId != null && _accessReader.IsAllowed(privilegedId.Value, uid, reader);
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}
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private void UpdateStationRecord(EntityUid uid, EntityUid targetId, string newFullName, ProtoId<AccessLevelPrototype> newJobTitle, JobPrototype? newJobProto)
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{
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if (!TryComp<StationRecordKeyStorageComponent>(targetId, out var keyStorage)
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|| keyStorage.Key is not { } key
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|| !_record.TryGetRecord<GeneralStationRecord>(key, out var record))
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{
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return;
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}
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record.Name = newFullName;
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record.JobTitle = newJobTitle;
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if (newJobProto != null)
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{
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record.JobPrototype = newJobProto.ID;
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record.JobIcon = newJobProto.Icon;
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}
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_record.Synchronize(key);
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}
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private void OnMachineDeconstructed(Entity<IdCardConsoleComponent> entity, ref MachineDeconstructedEvent args)
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{
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TryDropAndThrowIds(entity.AsNullable());
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}
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private void OnDamageChanged(Entity<IdCardConsoleComponent> entity, ref DamageChangedEvent args)
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{
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if (TryDropAndThrowIds(entity.AsNullable()))
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_chat.TrySendInGameICMessage(entity, Loc.GetString("id-card-console-damaged"), InGameICChatType.Speak, true);
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}
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#region PublicAPI
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/// <summary>
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/// Tries to drop any IDs stored in the console, and then tries to throw them away.
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/// Returns true if anything was ejected and false otherwise.
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/// </summary>
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public bool TryDropAndThrowIds(Entity<IdCardConsoleComponent?, ItemSlotsComponent?> ent)
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{
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if (!Resolve(ent, ref ent.Comp1, ref ent.Comp2))
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return false;
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var didEject = false;
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foreach (var slot in ent.Comp2.Slots.Values)
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{
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if (slot.Item == null || slot.ContainerSlot == null)
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continue;
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var item = slot.Item.Value;
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if (_container.Remove(item, slot.ContainerSlot))
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{
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_throwing.TryThrow(item, _random.NextVector2(), baseThrowSpeed: 5f);
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didEject = true;
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}
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}
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return didEject;
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}
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#endregion
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}
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