CatStation/Content.Server/Atmos/EntitySystems/GasAnalyzerSystem.cs
Dmitry 25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00

292 lines
11 KiB
C#

using System.Linq;
using Content.Server.Atmos.Components;
using Content.Server.NodeContainer;
using Content.Server.NodeContainer.Nodes;
using Content.Server.Popups;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.NodeContainer;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using static Content.Shared.Atmos.Components.GasAnalyzerComponent;
namespace Content.Server.Atmos.EntitySystems;
[UsedImplicitly]
public sealed class GasAnalyzerSystem : EntitySystem
{
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly AtmosphereSystem _atmo = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly UserInterfaceSystem _userInterface = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
/// <summary>
/// Minimum moles of a gas to be sent to the client.
/// </summary>
private const float UIMinMoles = 0.01f;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasAnalyzerComponent, AfterInteractEvent>(OnAfterInteract);
SubscribeLocalEvent<GasAnalyzerComponent, GasAnalyzerDisableMessage>(OnDisabledMessage);
SubscribeLocalEvent<GasAnalyzerComponent, DroppedEvent>(OnDropped);
SubscribeLocalEvent<GasAnalyzerComponent, UseInHandEvent>(OnUseInHand);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<ActiveGasAnalyzerComponent>();
while (query.MoveNext(out var uid, out var analyzer))
{
// Don't update every tick
analyzer.AccumulatedFrametime += frameTime;
if (analyzer.AccumulatedFrametime < analyzer.UpdateInterval)
continue;
analyzer.AccumulatedFrametime -= analyzer.UpdateInterval;
if (!UpdateAnalyzer(uid))
RemCompDeferred<ActiveGasAnalyzerComponent>(uid);
}
}
/// <summary>
/// Activates the analyzer when used in the world, scanning the target entity (if it exists) and the tile the analyzer is in
/// </summary>
private void OnAfterInteract(Entity<GasAnalyzerComponent> entity, ref AfterInteractEvent args)
{
var target = args.Target;
if (target != null && !_interactionSystem.InRangeUnobstructed((args.User, null), (target.Value, null)))
{
target = null; // if the target is out of reach, invalidate it
}
// always run the analyzer, regardless of weather or not there is a target
// since we can always show the local environment.
ActivateAnalyzer(entity, args.User, target);
args.Handled = true;
}
/// <summary>
/// Activates the analyzer with no target, so it only scans the tile the user was on when activated
/// </summary>
private void OnUseInHand(Entity<GasAnalyzerComponent> entity, ref UseInHandEvent args)
{
// Not checking for Handled because ActivatableUISystem already marks it as such.
if (!entity.Comp.Enabled)
ActivateAnalyzer(entity, args.User);
else
DisableAnalyzer(entity, args.User);
args.Handled = true;
}
/// <summary>
/// Handles analyzer activation logic
/// </summary>
private void ActivateAnalyzer(Entity<GasAnalyzerComponent> entity, EntityUid user, EntityUid? target = null)
{
if (!_userInterface.TryOpenUi(entity.Owner, GasAnalyzerUiKey.Key, user))
return;
entity.Comp.Target = target;
entity.Comp.User = user;
entity.Comp.Enabled = true;
Dirty(entity);
_appearance.SetData(entity.Owner, GasAnalyzerVisuals.Enabled, entity.Comp.Enabled);
EnsureComp<ActiveGasAnalyzerComponent>(entity.Owner);
UpdateAnalyzer(entity.Owner, entity.Comp);
}
/// <summary>
/// Close the UI, turn the analyzer off, and don't update when it's dropped
/// </summary>
private void OnDropped(Entity<GasAnalyzerComponent> entity, ref DroppedEvent args)
{
if (args.User is var userId && entity.Comp.Enabled)
_popup.PopupEntity(Loc.GetString("gas-analyzer-shutoff"), userId, userId);
DisableAnalyzer(entity, args.User);
}
/// <summary>
/// Closes the UI, sets the icon to off, and removes it from the update list
/// </summary>
private void DisableAnalyzer(Entity<GasAnalyzerComponent> entity, EntityUid? user = null)
{
_userInterface.CloseUi(entity.Owner, GasAnalyzerUiKey.Key, user);
entity.Comp.Enabled = false;
Dirty(entity);
_appearance.SetData(entity.Owner, GasAnalyzerVisuals.Enabled, entity.Comp.Enabled);
RemCompDeferred<ActiveGasAnalyzerComponent>(entity.Owner);
}
/// <summary>
/// Disables the analyzer when the user closes the UI
/// </summary>
private void OnDisabledMessage(Entity<GasAnalyzerComponent> entity, ref GasAnalyzerDisableMessage message)
{
DisableAnalyzer(entity);
}
/// <summary>
/// Fetches fresh data for the analyzer. Should only be called by Update or when the user requests an update via refresh button
/// </summary>
private bool UpdateAnalyzer(EntityUid uid, GasAnalyzerComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
// check if the user has walked away from what they scanned
if (component.Target.HasValue)
{
// Listen! Even if you don't want the Gas Analyzer to work on moving targets, you should use
// this code to determine if the object is still generally in range so that the check is consistent with the code
// in OnAfterInteract() and also consistent with interaction code in general.
if (!_interactionSystem.InRangeUnobstructed((component.User, null), (component.Target.Value, null)))
{
if (component.User is { } userId && component.Enabled)
_popup.PopupEntity(Loc.GetString("gas-analyzer-object-out-of-range"), userId, userId);
component.Target = null;
}
}
var gasMixList = new List<GasMixEntry>();
// Fetch the environmental atmosphere around the scanner. This must be the first entry
var tileMixture = _atmo.GetContainingMixture(uid, true);
if (tileMixture != null)
{
gasMixList.Add(new GasMixEntry(Loc.GetString("gas-analyzer-window-environment-tab-label"), tileMixture.Volume, tileMixture.Pressure, tileMixture.Temperature,
GenerateGasEntryArray(tileMixture)));
}
else
{
// No gases were found
gasMixList.Add(new GasMixEntry(Loc.GetString("gas-analyzer-window-environment-tab-label"), 0f, 0f, 0f));
}
var deviceFlipped = false;
if (component.Target != null)
{
if (Deleted(component.Target))
{
component.Target = null;
DisableAnalyzer((uid, component), component.User);
return false;
}
var validTarget = false;
// gas analyzed was used on an entity, try to request gas data via event for override
var ev = new GasAnalyzerScanEvent();
RaiseLocalEvent(component.Target.Value, ev);
if (ev.GasMixtures != null)
{
foreach (var mixes in ev.GasMixtures)
{
if (mixes.Item2 != null)
{
gasMixList.Add(new GasMixEntry(mixes.Item1, mixes.Item2.Volume, mixes.Item2.Pressure, mixes.Item2.Temperature, GenerateGasEntryArray(mixes.Item2)));
validTarget = true;
}
}
deviceFlipped = ev.DeviceFlipped;
}
else
{
// No override, fetch manually, to handle flippable devices you must subscribe to GasAnalyzerScanEvent
if (TryComp(component.Target, out NodeContainerComponent? node))
{
foreach (var pair in node.Nodes)
{
if (pair.Value is PipeNode pipeNode)
{
// check if the volume is zero for some reason so we don't divide by zero
if (pipeNode.Air.Volume == 0f)
continue;
// only display the gas in the analyzed pipe element, not the whole system
var pipeAir = pipeNode.Air.Clone();
pipeAir.Multiply(pipeNode.Volume / pipeNode.Air.Volume);
pipeAir.Volume = pipeNode.Volume;
gasMixList.Add(new GasMixEntry(pair.Key, pipeAir.Volume, pipeAir.Pressure, pipeAir.Temperature, GenerateGasEntryArray(pipeAir)));
validTarget = true;
}
}
}
}
// If the target doesn't actually have any gas mixes to add,
// invalidate it as the target
if (!validTarget)
{
component.Target = null;
}
}
// Don't bother sending a UI message with no content, and stop updating I guess?
if (gasMixList.Count == 0)
return false;
_userInterface.ServerSendUiMessage(uid, GasAnalyzerUiKey.Key,
new GasAnalyzerUserMessage(gasMixList.ToArray(),
component.Target != null ? Name(component.Target.Value) : string.Empty,
GetNetEntity(component.Target) ?? NetEntity.Invalid,
deviceFlipped));
return true;
}
/// <summary>
/// Generates a GasEntry array for a given GasMixture
/// </summary>
private GasEntry[] GenerateGasEntryArray(GasMixture? mixture)
{
var gases = new List<GasEntry>();
for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
{
var gas = _atmo.GetGas(i);
if (mixture?[i] <= UIMinMoles)
continue;
if (mixture != null)
{
var gasName = Loc.GetString(gas.Name);
gases.Add(new GasEntry(gasName, mixture[i], gas.Color));
}
}
var gasesOrdered = gases.OrderByDescending(gas => gas.Amount);
return gasesOrdered.ToArray();
}
}
/// <summary>
/// Raised when the analyzer is used. An atmospherics device that does not rely on a NodeContainer or
/// wishes to override the default analyzer behaviour of fetching all nodes in the attached NodeContainer
/// should subscribe to this and return the GasMixtures as desired. A device that is flippable should subscribe
/// to this event to report if it is flipped or not. See GasFilterSystem or GasMixerSystem for an example.
/// </summary>
public sealed class GasAnalyzerScanEvent : EntityEventArgs
{
/// <summary>
/// The string is for the name (ex "pipe", "inlet", "filter"), GasMixture for the corresponding gas mix. Add all mixes that should be reported when scanned.
/// </summary>
public List<(string, GasMixture?)>? GasMixtures;
/// <summary>
/// If the device is flipped. Flipped is defined as when the inline input is 90 degrees CW to the side input
/// </summary>
public bool DeviceFlipped;
}