CatStation/Content.Server/DeviceLinking/Systems/DeviceLinkSystem.cs
Dmitry 25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00

155 lines
5.6 KiB
C#

using Content.Server.DeviceLinking.Components;
using Content.Server.DeviceNetwork.Systems;
using Content.Shared.DeviceLinking;
using Content.Shared.DeviceLinking.Events;
using Content.Shared.DeviceNetwork;
using Content.Shared.DeviceNetwork.Events;
using Content.Shared.DeviceNetwork.Components;
namespace Content.Server.DeviceLinking.Systems;
public sealed class DeviceLinkSystem : SharedDeviceLinkSystem
{
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<DeviceLinkSinkComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
SubscribeLocalEvent<DeviceLinkSourceComponent, NewLinkEvent>(OnNewLink);
}
#region Sending & Receiving
public override void InvokePort(EntityUid uid, string port, NetworkPayload? data = null, DeviceLinkSourceComponent? sourceComponent = null)
{
if (!Resolve(uid, ref sourceComponent) || !sourceComponent.Outputs.TryGetValue(port, out var sinks))
return;
foreach (var sinkUid in sinks)
{
if (!sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var links))
continue;
if (!TryComp<DeviceLinkSinkComponent>(sinkUid, out var sinkComponent))
continue;
foreach (var (source, sink) in links)
{
if (source == port)
InvokeDirect((uid, sourceComponent), (sinkUid, sinkComponent), source, sink, data);
}
}
}
/// <summary>
/// Raises an event on or sends a network packet directly to a sink from a source.
/// </summary>
private void InvokeDirect(Entity<DeviceLinkSourceComponent> source, Entity<DeviceLinkSinkComponent?> sink, string sourcePort, string sinkPort, NetworkPayload? data)
{
if (!Resolve(sink, ref sink.Comp))
return;
var invokeCounter = GetEffectiveInvokeCounter(sink.Comp);
if (invokeCounter > sink.Comp.InvokeLimit)
{
SetInvokeCounter(sink.Comp, 0);
var args = new DeviceLinkOverloadedEvent();
RaiseLocalEvent(sink, ref args);
RemoveAllFromSink(sink, sink.Comp);
return;
}
SetInvokeCounter(sink.Comp, invokeCounter + 1);
//Just skip using device networking if the source or the sink doesn't support it
if (!HasComp<DeviceNetworkComponent>(source) || !TryComp<DeviceNetworkComponent>(sink, out var sinkNetwork))
{
var eventArgs = new SignalReceivedEvent(sinkPort, source);
RaiseLocalEvent(sink, ref eventArgs);
return;
}
var payload = new NetworkPayload()
{
[InvokedPort] = sinkPort
};
if (data != null)
{
//Prevent overriding the invoked port
data.Remove(InvokedPort);
foreach (var (key, value) in data)
{
payload.Add(key, value);
}
}
// force using wireless network so things like atmos devices are able to send signals
var network = (int) DeviceNetworkComponent.DeviceNetIdDefaults.Wireless;
_deviceNetworkSystem.QueuePacket(source, sinkNetwork.Address, payload, sinkNetwork.ReceiveFrequency, network);
}
/// <summary>
/// Helper function that invokes a port with a high/low binary logic signal.
/// </summary>
public void SendSignal(EntityUid uid, string port, bool signal, DeviceLinkSourceComponent? comp = null)
{
if (!Resolve(uid, ref comp))
return;
var data = new NetworkPayload
{
[DeviceNetworkConstants.LogicState] = signal ? SignalState.High : SignalState.Low
};
InvokePort(uid, port, data, comp);
comp.LastSignals[port] = signal;
}
/// <summary>
/// Clears the last signals state for linking.
/// This is not to be confused with sending a low signal, this is the complete absence of anything.
/// Use if the device is in an invalid state and has no reasonable output signal.
/// </summary>
public void ClearSignal(Entity<DeviceLinkSourceComponent?> ent, string port)
{
if (!Resolve(ent, ref ent.Comp))
return;
ent.Comp.LastSignals.Remove(port);
}
/// <summary>
/// Checks if the payload has a port defined and if the port is present on the sink.
/// Raises a <see cref="SignalReceivedEvent"/> containing the payload when the check passes
/// </summary>
private void OnPacketReceived(EntityUid uid, DeviceLinkSinkComponent component, DeviceNetworkPacketEvent args)
{
if (!args.Data.TryGetValue(InvokedPort, out string? port) || !(component.Ports?.Contains(port) ?? false))
return;
var eventArgs = new SignalReceivedEvent(port, args.Sender, args.Data);
RaiseLocalEvent(uid, ref eventArgs);
}
/// <summary>
/// When linking from a port that currently has a signal being sent, invoke the new link with that signal.
/// </summary>
private void OnNewLink(Entity<DeviceLinkSourceComponent> ent, ref NewLinkEvent args)
{
if (args.Source != ent.Owner)
return;
// only do anything if a signal is being sent from a port
if (!ent.Comp.LastSignals.TryGetValue(args.SourcePort, out var signal))
return;
var payload = new NetworkPayload()
{
[DeviceNetworkConstants.LogicState] = signal ? SignalState.High : SignalState.Low
};
InvokeDirect(ent, args.Sink, args.SourcePort, args.SinkPort, payload);
}
#endregion
}