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222 lines
8 KiB
C#
222 lines
8 KiB
C#
using System.Linq;
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using Content.Shared.DeviceNetwork.Components;
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using Content.Shared.DeviceNetwork.Events;
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using Content.Shared.DeviceNetwork.Systems;
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using JetBrains.Annotations;
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using Robust.Shared.Map.Events;
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namespace Content.Server.DeviceNetwork.Systems;
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[UsedImplicitly]
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public sealed class DeviceListSystem : SharedDeviceListSystem
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{
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[Dependency] private readonly NetworkConfiguratorSystem _configurator = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DeviceListComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<DeviceListComponent, BeforeBroadcastAttemptEvent>(OnBeforeBroadcast);
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SubscribeLocalEvent<DeviceListComponent, BeforePacketSentEvent>(OnBeforePacketSent);
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SubscribeLocalEvent<BeforeSerializationEvent>(OnMapSave);
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}
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private void OnShutdown(EntityUid uid, DeviceListComponent component, ComponentShutdown args)
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{
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foreach (var conf in component.Configurators)
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{
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_configurator.OnDeviceListShutdown(conf, (uid, component));
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}
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var query = GetEntityQuery<DeviceNetworkComponent>();
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foreach (var device in component.Devices)
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{
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if (query.TryGetComponent(device, out var comp))
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comp.DeviceLists.Remove(uid);
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}
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component.Devices.Clear();
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}
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/// <summary>
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/// Gets the given device list as a dictionary
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/// </summary>
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/// <remarks>
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/// If any entity in the device list is pre-map init, it will show the entity UID of the device instead.
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/// </remarks>
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public Dictionary<string, EntityUid> GetDeviceList(EntityUid uid, DeviceListComponent? deviceList = null)
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{
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if (!Resolve(uid, ref deviceList))
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return new Dictionary<string, EntityUid>();
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var devices = new Dictionary<string, EntityUid>(deviceList.Devices.Count);
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foreach (var deviceUid in deviceList.Devices)
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{
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if (!TryComp(deviceUid, out DeviceNetworkComponent? deviceNet))
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continue;
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var address = MetaData(deviceUid).EntityLifeStage == EntityLifeStage.MapInitialized
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? deviceNet.Address
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: $"UID: {deviceUid.ToString()}";
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devices.Add(address, deviceUid);
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}
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return devices;
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}
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/// <summary>
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/// Checks if the given address is present in a device list
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/// </summary>
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/// <param name="uid">The entity uid that has the device list that should be checked for the address</param>
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/// <param name="address">The address to check for</param>
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/// <param name="deviceList">The device list component</param>
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/// <returns>True if the address is present. False if not</returns>
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public bool ExistsInDeviceList(EntityUid uid, string address, DeviceListComponent? deviceList = null)
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{
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var addresses = GetDeviceList(uid).Keys;
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return addresses.Contains(address);
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}
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/// <summary>
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/// Filters the broadcasts recipient list against the device list as either an allow or deny list depending on the components IsAllowList field
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/// </summary>
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private void OnBeforeBroadcast(EntityUid uid, DeviceListComponent component, BeforeBroadcastAttemptEvent args)
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{
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//Don't filter anything if the device list is empty
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if (component.Devices.Count == 0)
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{
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if (component.IsAllowList)
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args.Cancel();
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return;
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}
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HashSet<DeviceNetworkComponent> filteredRecipients = new(args.Recipients.Count);
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foreach (var recipient in args.Recipients)
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{
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if (component.Devices.Contains(recipient.Owner) == component.IsAllowList)
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filteredRecipients.Add(recipient);
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}
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args.ModifiedRecipients = filteredRecipients;
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}
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/// <summary>
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/// Filters incoming packets if that is enabled <see cref="OnBeforeBroadcast"/>
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/// </summary>
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private void OnBeforePacketSent(EntityUid uid, DeviceListComponent component, BeforePacketSentEvent args)
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{
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if (component.HandleIncomingPackets && component.Devices.Contains(args.Sender) != component.IsAllowList)
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args.Cancel();
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}
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public void OnDeviceShutdown(Entity<DeviceListComponent?> list, Entity<DeviceNetworkComponent> device)
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{
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device.Comp.DeviceLists.Remove(list.Owner);
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if (!Resolve(list.Owner, ref list.Comp))
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return;
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list.Comp.Devices.Remove(device);
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Dirty(list);
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}
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private void OnMapSave(BeforeSerializationEvent ev)
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{
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List<EntityUid> toRemove = new();
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var query = GetEntityQuery<TransformComponent>();
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var enumerator = AllEntityQuery<DeviceListComponent, TransformComponent>();
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while (enumerator.MoveNext(out var uid, out var device, out var xform))
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{
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if (!ev.MapIds.Contains(xform.MapID))
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continue;
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foreach (var ent in device.Devices)
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{
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if (!query.TryGetComponent(ent, out var linkedXform))
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{
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// Entity was deleted.
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// TODO remove these on deletion instead of on-save.
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toRemove.Add(ent);
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continue;
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}
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// This is assuming that **all** of the map is getting saved.
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// Which is not necessarily true.
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// AAAAAAAAAAAAAA
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if (ev.MapIds.Contains(linkedXform.MapID))
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continue;
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toRemove.Add(ent);
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// TODO full game saves.
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// when full saves are supported, this should instead add data to the BeforeSaveEvent informing the
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// saving system that this map (or null-space entity) also needs to be included in the save.
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Log.Error(
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$"Saving a device list ({ToPrettyString(uid)}) that has a reference to an entity on another map ({ToPrettyString(ent)}). Removing entity from list.");
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}
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if (toRemove.Count == 0)
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continue;
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var old = device.Devices.ToList();
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device.Devices.ExceptWith(toRemove);
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RaiseLocalEvent(uid, new DeviceListUpdateEvent(old, device.Devices.ToList()));
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Dirty(uid, device);
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toRemove.Clear();
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}
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}
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/// <summary>
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/// Updates the device list stored on this entity.
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/// </summary>
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/// <param name="uid">The entity to update.</param>
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/// <param name="devices">The devices to store.</param>
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/// <param name="merge">Whether to merge or replace the devices stored.</param>
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/// <param name="deviceList">Device list component</param>
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public DeviceListUpdateResult UpdateDeviceList(EntityUid uid, IEnumerable<EntityUid> devices, bool merge = false, DeviceListComponent? deviceList = null)
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{
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if (!Resolve(uid, ref deviceList))
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return DeviceListUpdateResult.NoComponent;
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var list = devices.ToList();
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var newDevices = new HashSet<EntityUid>(list);
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if (merge)
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newDevices.UnionWith(deviceList.Devices);
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if (newDevices.Count > deviceList.DeviceLimit)
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{
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return DeviceListUpdateResult.TooManyDevices;
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}
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var query = GetEntityQuery<DeviceNetworkComponent>();
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var oldDevices = deviceList.Devices.ToList();
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foreach (var device in oldDevices)
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{
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if (newDevices.Contains(device))
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continue;
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deviceList.Devices.Remove(device);
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if (query.TryGetComponent(device, out var comp))
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comp.DeviceLists.Remove(uid);
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}
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foreach (var device in newDevices)
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{
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if (!query.TryGetComponent(device, out var comp))
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continue;
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if (!deviceList.Devices.Add(device))
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continue;
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comp.DeviceLists.Add(uid);
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}
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RaiseLocalEvent(uid, new DeviceListUpdateEvent(oldDevices, list));
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Dirty(uid, deviceList);
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return DeviceListUpdateResult.UpdateOk;
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}
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}
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