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247 lines
9.9 KiB
C#
247 lines
9.9 KiB
C#
using System.Linq;
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using Content.Server.Administration.Logs;
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using Content.Shared.Materials;
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using Content.Shared.Popups;
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using Content.Shared.Stacks;
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using Content.Server.Power.Components;
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using Content.Server.Stack;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Construction;
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using Content.Shared.Database;
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using JetBrains.Annotations;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Materials;
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/// <summary>
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/// This handles <see cref="SharedMaterialStorageSystem"/>
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/// </summary>
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public sealed class MaterialStorageSystem : SharedMaterialStorageSystem
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{
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlocker = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly StackSystem _stackSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MaterialStorageComponent, MachineDeconstructedEvent>(OnDeconstructed);
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SubscribeAllEvent<EjectMaterialMessage>(OnEjectMessage);
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}
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private void OnDeconstructed(EntityUid uid, MaterialStorageComponent component, MachineDeconstructedEvent args)
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{
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if (!component.DropOnDeconstruct)
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return;
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foreach (var (material, amount) in component.Storage)
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{
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SpawnMultipleFromMaterial(amount, material, Transform(uid).Coordinates);
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}
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}
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private void OnEjectMessage(EjectMaterialMessage msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not { } player)
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return;
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var uid = GetEntity(msg.Entity);
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if (!TryComp<MaterialStorageComponent>(uid, out var component))
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return;
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if (!Exists(uid))
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return;
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if (!_actionBlocker.CanInteract(player, uid))
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return;
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if (!component.CanEjectStoredMaterials || !_prototypeManager.TryIndex<MaterialPrototype>(msg.Material, out var material))
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return;
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var volume = 0;
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if (material.StackEntity != null)
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{
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if (!_prototypeManager.Index<EntityPrototype>(material.StackEntity).TryGetComponent<PhysicalCompositionComponent>(out var composition, EntityManager.ComponentFactory))
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return;
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var volumePerSheet = composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == msg.Material).Value;
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var sheetsToExtract = Math.Min(msg.SheetsToExtract, _stackSystem.GetMaxCount(material.StackEntity));
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volume = sheetsToExtract * volumePerSheet;
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}
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if (volume <= 0 || !TryChangeMaterialAmount(uid, msg.Material, -volume))
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return;
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var mats = SpawnMultipleFromMaterial(volume, material, Transform(uid).Coordinates, out _);
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foreach (var mat in mats.Where(mat => !TerminatingOrDeleted(mat)))
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{
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_stackSystem.TryMergeToContacts(mat);
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}
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}
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public override bool TryInsertMaterialEntity(EntityUid user,
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EntityUid toInsert,
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EntityUid receiver,
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MaterialStorageComponent? storage = null,
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MaterialComponent? material = null,
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PhysicalCompositionComponent? composition = null)
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{
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if (!Resolve(receiver, ref storage) || !Resolve(toInsert, ref material, ref composition, false))
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return false;
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if (TryComp<ApcPowerReceiverComponent>(receiver, out var power) && !power.Powered)
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return false;
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if (!base.TryInsertMaterialEntity(user, toInsert, receiver, storage, material, composition))
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return false;
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_audio.PlayPvs(storage.InsertingSound, receiver);
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_popup.PopupEntity(Loc.GetString("machine-insert-item",
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("user", user),
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("machine", receiver),
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("item", toInsert)),
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receiver);
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QueueDel(toInsert);
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// Logging
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TryComp<StackComponent>(toInsert, out var stack);
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var count = stack?.Count ?? 1;
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_adminLogger.Add(LogType.Action,
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LogImpact.Low,
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$"{ToPrettyString(user):player} inserted {count} {ToPrettyString(toInsert):inserted} into {ToPrettyString(receiver):receiver}");
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return true;
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}
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/// <summary>
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/// Spawn an amount of a material in stack entities.
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/// Note the 'amount' is material dependent.
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/// 1 biomass = 1 biomass in its stack,
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/// but 100 plasma = 1 sheet of plasma, etc.
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/// </summary>
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public List<EntityUid> SpawnMultipleFromMaterial(int amount, string material, EntityCoordinates coordinates)
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{
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return SpawnMultipleFromMaterial(amount, material, coordinates, out _);
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}
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/// <summary>
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/// Spawn an amount of a material in stack entities.
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/// Note the 'amount' is material dependent.
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/// 1 biomass = 1 biomass in its stack,
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/// but 100 plasma = 1 sheet of plasma, etc.
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/// </summary>
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public List<EntityUid> SpawnMultipleFromMaterial(int amount, string material, EntityCoordinates coordinates, out int overflowMaterial)
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{
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overflowMaterial = 0;
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if (!_prototypeManager.TryIndex<MaterialPrototype>(material, out var stackType))
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{
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Log.Error("Failed to index material prototype " + material);
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return new List<EntityUid>();
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}
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return SpawnMultipleFromMaterial(amount, stackType, coordinates, out overflowMaterial);
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}
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/// <summary>
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/// Spawn an amount of a material in stack entities.
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/// Note the 'amount' is material dependent.
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/// 1 biomass = 1 biomass in its stack,
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/// but 100 plasma = 1 sheet of plasma, etc.
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/// </summary>
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[PublicAPI]
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public List<EntityUid> SpawnMultipleFromMaterial(int amount, MaterialPrototype materialProto, EntityCoordinates coordinates)
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{
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return SpawnMultipleFromMaterial(amount, materialProto, coordinates, out _);
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}
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/// <summary>
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/// Spawn an amount of a material in stack entities.
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/// Note the 'amount' is material dependent.
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/// 1 biomass = 1 biomass in its stack,
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/// but 100 plasma = 1 sheet of plasma, etc.
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/// </summary>
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public List<EntityUid> SpawnMultipleFromMaterial(int amount, MaterialPrototype materialProto, EntityCoordinates coordinates, out int overflowMaterial)
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{
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overflowMaterial = 0;
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if (amount <= 0 || materialProto.StackEntity == null)
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return new List<EntityUid>();
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var entProto = _prototypeManager.Index<EntityPrototype>(materialProto.StackEntity);
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if (!entProto.TryGetComponent<PhysicalCompositionComponent>(out var composition, EntityManager.ComponentFactory))
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return new List<EntityUid>();
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var materialPerStack = composition.MaterialComposition[materialProto.ID];
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var amountToSpawn = amount / materialPerStack;
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overflowMaterial = amount - amountToSpawn * materialPerStack;
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if (amountToSpawn == 0)
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return new List<EntityUid>();
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return _stackSystem.SpawnMultiple(materialProto.StackEntity, amountToSpawn, coordinates);
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}
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/// <summary>
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/// Eject a material out of this storage. The internal counts are updated.
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/// Material that cannot be ejected stays in storage. (e.g. only have 50 but a sheet needs 100).
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/// </summary>
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/// <param name="entity">The entity with storage to eject from.</param>
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/// <param name="material">The material prototype to eject.</param>
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/// <param name="maxAmount">The maximum amount to eject. If not given, as much as possible is ejected.</param>
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/// <param name="coordinates">The position where to spawn the created sheets. If not given, they're spawned next to the entity.</param>
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/// <param name="component">The storage component on <paramref name="entity"/>. Resolved automatically if not given.</param>
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/// <returns>The stack entities that were spawned.</returns>
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public List<EntityUid> EjectMaterial(
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EntityUid entity,
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string material,
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int? maxAmount = null,
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EntityCoordinates? coordinates = null,
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MaterialStorageComponent? component = null)
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{
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if (!Resolve(entity, ref component))
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return new List<EntityUid>();
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coordinates ??= Transform(entity).Coordinates;
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var amount = GetMaterialAmount(entity, material, component);
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if (maxAmount != null)
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amount = Math.Min(maxAmount.Value, amount);
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var spawned = SpawnMultipleFromMaterial(amount, material, coordinates.Value, out var overflow);
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TryChangeMaterialAmount(entity, material, -(amount - overflow), component);
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return spawned;
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}
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/// <summary>
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/// Eject all material stored in an entity, with the same mechanics as <see cref="EjectMaterial"/>.
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/// </summary>
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/// <param name="entity">The entity with storage to eject from.</param>
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/// <param name="coordinates">The position where to spawn the created sheets. If not given, they're spawned next to the entity.</param>
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/// <param name="component">The storage component on <paramref name="entity"/>. Resolved automatically if not given.</param>
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/// <returns>The stack entities that were spawned.</returns>
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public List<EntityUid> EjectAllMaterial(
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EntityUid entity,
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EntityCoordinates? coordinates = null,
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MaterialStorageComponent? component = null)
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{
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if (!Resolve(entity, ref component))
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return new List<EntityUid>();
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coordinates ??= Transform(entity).Coordinates;
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var allSpawned = new List<EntityUid>();
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foreach (var material in component.Storage.Keys.ToArray())
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{
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var spawned = EjectMaterial(entity, material, null, coordinates, component);
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allSpawned.AddRange(spawned);
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}
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return allSpawned;
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}
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}
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