CatStation/Content.Server/Power/EntitySystems/BatteryInterfaceSystem.cs
Dmitry 25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00

120 lines
4.3 KiB
C#

using Content.Server.Power.Components;
using Content.Shared.Power;
using Robust.Server.GameObjects;
namespace Content.Server.Power.EntitySystems;
/// <summary>
/// Handles logic for the battery interface on SMES/substations.
/// </summary>
/// <remarks>
/// <para>
/// These devices have interfaces that allow user to toggle input and output,
/// and configure charge/discharge power limits.
/// </para>
/// <para>
/// This system is not responsible for any power logic on its own,
/// it merely reconfigures parameters on <see cref="PowerNetworkBatteryComponent"/> from the UI.
/// </para>
/// </remarks>
public sealed class BatteryInterfaceSystem : EntitySystem
{
[Dependency] private readonly UserInterfaceSystem _uiSystem = null!;
public override void Initialize()
{
base.Initialize();
UpdatesAfter.Add(typeof(PowerNetSystem));
Subs.BuiEvents<BatteryInterfaceComponent>(
BatteryUiKey.Key,
subs =>
{
subs.Event<BatterySetInputBreakerMessage>(HandleSetInputBreaker);
subs.Event<BatterySetOutputBreakerMessage>(HandleSetOutputBreaker);
subs.Event<BatterySetChargeRateMessage>(HandleSetChargeRate);
subs.Event<BatterySetDischargeRateMessage>(HandleSetDischargeRate);
});
}
private void HandleSetInputBreaker(Entity<BatteryInterfaceComponent> ent, ref BatterySetInputBreakerMessage args)
{
var netBattery = Comp<PowerNetworkBatteryComponent>(ent);
netBattery.CanCharge = args.On;
}
private void HandleSetOutputBreaker(Entity<BatteryInterfaceComponent> ent, ref BatterySetOutputBreakerMessage args)
{
var netBattery = Comp<PowerNetworkBatteryComponent>(ent);
netBattery.CanDischarge = args.On;
}
private void HandleSetChargeRate(Entity<BatteryInterfaceComponent> ent, ref BatterySetChargeRateMessage args)
{
var netBattery = Comp<PowerNetworkBatteryComponent>(ent);
netBattery.MaxChargeRate = Math.Clamp(args.Rate, ent.Comp.MinChargeRate, ent.Comp.MaxChargeRate);
}
private void HandleSetDischargeRate(Entity<BatteryInterfaceComponent> ent, ref BatterySetDischargeRateMessage args)
{
var netBattery = Comp<PowerNetworkBatteryComponent>(ent);
netBattery.MaxSupply = Math.Clamp(args.Rate, ent.Comp.MinSupply, ent.Comp.MaxSupply);
}
public override void Update(float frameTime)
{
var query = EntityQueryEnumerator<BatteryInterfaceComponent, BatteryComponent, PowerNetworkBatteryComponent>();
while (query.MoveNext(out var uid, out var batteryInterface, out var battery, out var netBattery))
{
UpdateUI(uid, batteryInterface, battery, netBattery);
}
}
private void UpdateUI(
EntityUid uid,
BatteryInterfaceComponent batteryInterface,
BatteryComponent battery,
PowerNetworkBatteryComponent netBattery)
{
if (!_uiSystem.IsUiOpen(uid, BatteryUiKey.Key))
return;
_uiSystem.SetUiState(
uid,
BatteryUiKey.Key,
new BatteryBuiState
{
Capacity = battery.MaxCharge,
Charge = battery.CurrentCharge,
CanCharge = netBattery.CanCharge,
CanDischarge = netBattery.CanDischarge,
CurrentReceiving = netBattery.CurrentReceiving,
CurrentSupply = netBattery.CurrentSupply,
MaxSupply = netBattery.MaxSupply,
MaxChargeRate = netBattery.MaxChargeRate,
Efficiency = netBattery.Efficiency,
MaxMaxSupply = batteryInterface.MaxSupply,
MinMaxSupply = batteryInterface.MinSupply,
MaxMaxChargeRate = batteryInterface.MaxChargeRate,
MinMaxChargeRate = batteryInterface.MinChargeRate,
SupplyingNetworkHasPower = CheckHasPower<BatteryChargerComponent>(uid),
LoadingNetworkHasPower = CheckHasPower<BatteryDischargerComponent>(uid),
});
return;
bool CheckHasPower<TComp>(EntityUid entity) where TComp : BasePowerNetComponent
{
if (!TryComp(entity, out TComp? comp))
return false;
if (comp.Net == null)
return false;
return comp.Net.NetworkNode.LastCombinedMaxSupply > 0;
}
}
}