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120 lines
4.3 KiB
C#
120 lines
4.3 KiB
C#
using Content.Server.Power.Components;
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using Content.Shared.Power;
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using Robust.Server.GameObjects;
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namespace Content.Server.Power.EntitySystems;
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/// <summary>
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/// Handles logic for the battery interface on SMES/substations.
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/// </summary>
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/// <remarks>
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/// <para>
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/// These devices have interfaces that allow user to toggle input and output,
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/// and configure charge/discharge power limits.
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/// </para>
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/// <para>
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/// This system is not responsible for any power logic on its own,
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/// it merely reconfigures parameters on <see cref="PowerNetworkBatteryComponent"/> from the UI.
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/// </para>
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/// </remarks>
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public sealed class BatteryInterfaceSystem : EntitySystem
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{
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[Dependency] private readonly UserInterfaceSystem _uiSystem = null!;
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public override void Initialize()
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{
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base.Initialize();
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UpdatesAfter.Add(typeof(PowerNetSystem));
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Subs.BuiEvents<BatteryInterfaceComponent>(
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BatteryUiKey.Key,
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subs =>
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{
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subs.Event<BatterySetInputBreakerMessage>(HandleSetInputBreaker);
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subs.Event<BatterySetOutputBreakerMessage>(HandleSetOutputBreaker);
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subs.Event<BatterySetChargeRateMessage>(HandleSetChargeRate);
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subs.Event<BatterySetDischargeRateMessage>(HandleSetDischargeRate);
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});
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}
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private void HandleSetInputBreaker(Entity<BatteryInterfaceComponent> ent, ref BatterySetInputBreakerMessage args)
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{
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var netBattery = Comp<PowerNetworkBatteryComponent>(ent);
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netBattery.CanCharge = args.On;
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}
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private void HandleSetOutputBreaker(Entity<BatteryInterfaceComponent> ent, ref BatterySetOutputBreakerMessage args)
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{
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var netBattery = Comp<PowerNetworkBatteryComponent>(ent);
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netBattery.CanDischarge = args.On;
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}
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private void HandleSetChargeRate(Entity<BatteryInterfaceComponent> ent, ref BatterySetChargeRateMessage args)
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{
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var netBattery = Comp<PowerNetworkBatteryComponent>(ent);
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netBattery.MaxChargeRate = Math.Clamp(args.Rate, ent.Comp.MinChargeRate, ent.Comp.MaxChargeRate);
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}
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private void HandleSetDischargeRate(Entity<BatteryInterfaceComponent> ent, ref BatterySetDischargeRateMessage args)
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{
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var netBattery = Comp<PowerNetworkBatteryComponent>(ent);
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netBattery.MaxSupply = Math.Clamp(args.Rate, ent.Comp.MinSupply, ent.Comp.MaxSupply);
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}
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public override void Update(float frameTime)
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{
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var query = EntityQueryEnumerator<BatteryInterfaceComponent, BatteryComponent, PowerNetworkBatteryComponent>();
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while (query.MoveNext(out var uid, out var batteryInterface, out var battery, out var netBattery))
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{
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UpdateUI(uid, batteryInterface, battery, netBattery);
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}
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}
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private void UpdateUI(
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EntityUid uid,
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BatteryInterfaceComponent batteryInterface,
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BatteryComponent battery,
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PowerNetworkBatteryComponent netBattery)
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{
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if (!_uiSystem.IsUiOpen(uid, BatteryUiKey.Key))
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return;
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_uiSystem.SetUiState(
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uid,
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BatteryUiKey.Key,
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new BatteryBuiState
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{
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Capacity = battery.MaxCharge,
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Charge = battery.CurrentCharge,
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CanCharge = netBattery.CanCharge,
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CanDischarge = netBattery.CanDischarge,
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CurrentReceiving = netBattery.CurrentReceiving,
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CurrentSupply = netBattery.CurrentSupply,
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MaxSupply = netBattery.MaxSupply,
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MaxChargeRate = netBattery.MaxChargeRate,
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Efficiency = netBattery.Efficiency,
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MaxMaxSupply = batteryInterface.MaxSupply,
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MinMaxSupply = batteryInterface.MinSupply,
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MaxMaxChargeRate = batteryInterface.MaxChargeRate,
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MinMaxChargeRate = batteryInterface.MinChargeRate,
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SupplyingNetworkHasPower = CheckHasPower<BatteryChargerComponent>(uid),
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LoadingNetworkHasPower = CheckHasPower<BatteryDischargerComponent>(uid),
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});
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return;
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bool CheckHasPower<TComp>(EntityUid entity) where TComp : BasePowerNetComponent
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{
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if (!TryComp(entity, out TComp? comp))
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return false;
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if (comp.Net == null)
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return false;
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return comp.Net.NetworkNode.LastCombinedMaxSupply > 0;
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}
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}
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}
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