CatStation/Content.Server/RoundEnd/RoundEndSystem.cs
Dmitry 25c5e59248
Upstream (#3172)
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2025-05-24 11:00:17 +03:00

394 lines
16 KiB
C#

using System.Threading;
using Content.Server.Administration.Logs;
using Content.Server.AlertLevel;
using Content.Shared.CCVar;
using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
using Content.Server.DeviceNetwork.Systems;
using Content.Server.GameTicking;
using Content.Server.Screens.Components;
using Content.Server.Shuttles.Components;
using Content.Server.Shuttles.Systems;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Database;
using Content.Shared.DeviceNetwork;
using Content.Shared.GameTicking;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Content.Shared.DeviceNetwork.Components;
using Timer = Robust.Shared.Timing.Timer;
namespace Content.Server.RoundEnd
{
/// <summary>
/// Handles ending rounds normally and also via requesting it (e.g. via comms console)
/// If you request a round end then an escape shuttle will be used.
/// </summary>
public sealed class RoundEndSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly IConfigurationManager _cfg = default!;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
[Dependency] private readonly GameTicker _gameTicker = default!;
[Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!;
[Dependency] private readonly EmergencyShuttleSystem _shuttle = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
public TimeSpan DefaultCooldownDuration { get; set; } = TimeSpan.FromSeconds(30);
/// <summary>
/// Countdown to use where there is no station alert countdown to be found.
/// </summary>
public TimeSpan DefaultCountdownDuration { get; set; } = TimeSpan.FromMinutes(10);
private CancellationTokenSource? _countdownTokenSource = null;
private CancellationTokenSource? _cooldownTokenSource = null;
public TimeSpan? LastCountdownStart { get; set; } = null;
public TimeSpan? ExpectedCountdownEnd { get; set; } = null;
public TimeSpan? ExpectedShuttleLength => ExpectedCountdownEnd - LastCountdownStart;
public TimeSpan? ShuttleTimeLeft => ExpectedCountdownEnd - _gameTiming.CurTime;
public TimeSpan AutoCallStartTime;
private bool _autoCalledBefore = false;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RoundRestartCleanupEvent>(_ => Reset());
SetAutoCallTime();
}
private void SetAutoCallTime()
{
AutoCallStartTime = _gameTiming.CurTime;
}
private void Reset()
{
if (_countdownTokenSource != null)
{
_countdownTokenSource.Cancel();
_countdownTokenSource = null;
}
if (_cooldownTokenSource != null)
{
_cooldownTokenSource.Cancel();
_cooldownTokenSource = null;
}
LastCountdownStart = null;
ExpectedCountdownEnd = null;
SetAutoCallTime();
_autoCalledBefore = false;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
}
/// <summary>
/// Attempts to get the MapUid of the station using <see cref="StationSystem.GetLargestGrid"/>
/// </summary>
public EntityUid? GetStation()
{
AllEntityQuery<StationEmergencyShuttleComponent, StationDataComponent>().MoveNext(out _, out _, out var data);
if (data == null)
return null;
var targetGrid = _stationSystem.GetLargestGrid(data);
return targetGrid == null ? null : Transform(targetGrid.Value).MapUid;
}
/// <summary>
/// Attempts to get centcomm's MapUid
/// </summary>
public EntityUid? GetCentcomm()
{
AllEntityQuery<StationCentcommComponent>().MoveNext(out var centcomm);
return centcomm == null ? null : centcomm.MapEntity;
}
public bool CanCallOrRecall()
{
return _cooldownTokenSource == null;
}
public bool IsRoundEndRequested()
{
return _countdownTokenSource != null;
}
public void RequestRoundEnd(EntityUid? requester = null, bool checkCooldown = true, string text = "round-end-system-shuttle-called-announcement", string name = "round-end-system-shuttle-sender-announcement")
{
var duration = DefaultCountdownDuration;
if (requester != null)
{
var stationUid = _stationSystem.GetOwningStation(requester.Value);
if (TryComp<AlertLevelComponent>(stationUid, out var alertLevel))
{
duration = _protoManager
.Index<AlertLevelPrototype>(AlertLevelSystem.DefaultAlertLevelSet)
.Levels[alertLevel.CurrentLevel].ShuttleTime;
}
}
RequestRoundEnd(duration, requester, checkCooldown, text, name);
}
public void RequestRoundEnd(TimeSpan countdownTime, EntityUid? requester = null, bool checkCooldown = true, string text = "round-end-system-shuttle-called-announcement", string name = "round-end-system-shuttle-sender-announcement")
{
if (_gameTicker.RunLevel != GameRunLevel.InRound)
return;
if (checkCooldown && _cooldownTokenSource != null)
return;
if (_countdownTokenSource != null)
return;
_countdownTokenSource = new();
if (requester != null)
{
_adminLogger.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called by {ToPrettyString(requester.Value):user}");
}
else
{
_adminLogger.Add(LogType.ShuttleCalled, LogImpact.High, $"Shuttle called");
}
// I originally had these set up here but somehow time gets passed as 0 to Loc so IDEK.
int time;
string units;
if (countdownTime.TotalSeconds < 60)
{
time = countdownTime.Seconds;
units = "eta-units-seconds";
}
else
{
time = countdownTime.Minutes;
units = "eta-units-minutes";
}
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(text,
("time", time),
("units", Loc.GetString(units))),
Loc.GetString(name),
false,
null,
Color.Gold);
if (!_autoCalledBefore) _audio.PlayGlobal("/Audio/Announcements/shuttlecalled.ogg", Filter.Broadcast(), true, AudioParams.Default.AddVolume(-4)); // Corvax-Announcements: Custom sound for auto-called
else _audio.PlayGlobal("/Audio/Corvax/Announcements/crew_s_called.ogg", Filter.Broadcast(), true, AudioParams.Default.AddVolume(-4)); // Corvax-Announcements
LastCountdownStart = _gameTiming.CurTime;
ExpectedCountdownEnd = _gameTiming.CurTime + countdownTime;
// TODO full game saves
Timer.Spawn(countdownTime, _shuttle.DockEmergencyShuttle, _countdownTokenSource.Token);
ActivateCooldown();
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
var shuttle = _shuttle.GetShuttle();
if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = shuttle,
[ShuttleTimerMasks.SourceMap] = GetCentcomm(),
[ShuttleTimerMasks.DestMap] = GetStation(),
[ShuttleTimerMasks.ShuttleTime] = countdownTime,
[ShuttleTimerMasks.SourceTime] = countdownTime + TimeSpan.FromSeconds(_shuttle.TransitTime + _cfg.GetCVar(CCVars.EmergencyShuttleDockTime)),
[ShuttleTimerMasks.DestTime] = countdownTime,
};
_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
}
}
public void CancelRoundEndCountdown(EntityUid? requester = null, bool checkCooldown = true)
{
if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
if (checkCooldown && _cooldownTokenSource != null) return;
if (_countdownTokenSource == null) return;
_countdownTokenSource.Cancel();
_countdownTokenSource = null;
if (requester != null)
{
_adminLogger.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled by {ToPrettyString(requester.Value):user}");
}
else
{
_adminLogger.Add(LogType.ShuttleRecalled, LogImpact.High, $"Shuttle recalled");
}
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString("round-end-system-shuttle-recalled-announcement"),
Loc.GetString("Station"), false, colorOverride: Color.Gold);
_audio.PlayGlobal("/Audio/Announcements/shuttlerecalled.ogg", Filter.Broadcast(), true, AudioParams.Default.AddVolume(-4)); // Corvax-Announcements: Decrease volume
LastCountdownStart = null;
ExpectedCountdownEnd = null;
ActivateCooldown();
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
// remove active clientside evac shuttle timers by zeroing the target time
var zero = TimeSpan.Zero;
var shuttle = _shuttle.GetShuttle();
if (shuttle != null && TryComp<DeviceNetworkComponent>(shuttle, out var net))
{
var payload = new NetworkPayload
{
[ShuttleTimerMasks.ShuttleMap] = shuttle,
[ShuttleTimerMasks.SourceMap] = GetCentcomm(),
[ShuttleTimerMasks.DestMap] = GetStation(),
[ShuttleTimerMasks.ShuttleTime] = zero,
[ShuttleTimerMasks.SourceTime] = zero,
[ShuttleTimerMasks.DestTime] = zero,
};
_deviceNetworkSystem.QueuePacket(shuttle.Value, null, payload, net.TransmitFrequency);
}
}
public void EndRound(TimeSpan? countdownTime = null)
{
if (_gameTicker.RunLevel != GameRunLevel.InRound) return;
LastCountdownStart = null;
ExpectedCountdownEnd = null;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
_gameTicker.EndRound();
_countdownTokenSource?.Cancel();
_countdownTokenSource = new();
countdownTime ??= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.RoundRestartTime));
int time;
string unitsLocString;
if (countdownTime.Value.TotalSeconds < 60)
{
time = countdownTime.Value.Seconds;
unitsLocString = "eta-units-seconds";
}
else
{
time = countdownTime.Value.Minutes;
unitsLocString = "eta-units-minutes";
}
_chatManager.DispatchServerAnnouncement(
Loc.GetString(
"round-end-system-round-restart-eta-announcement",
("time", time),
("units", Loc.GetString(unitsLocString))));
Timer.Spawn(countdownTime.Value, AfterEndRoundRestart, _countdownTokenSource.Token);
}
/// <summary>
/// Starts a behavior to end the round
/// </summary>
/// <param name="behavior">The way in which the round will end</param>
/// <param name="time"></param>
/// <param name="sender"></param>
/// <param name="textCall"></param>
/// <param name="textAnnounce"></param>
public void DoRoundEndBehavior(RoundEndBehavior behavior,
TimeSpan time,
string sender = "comms-console-announcement-title-centcom",
string textCall = "round-end-system-shuttle-called-announcement",
string textAnnounce = "round-end-system-shuttle-already-called-announcement")
{
switch (behavior)
{
case RoundEndBehavior.InstantEnd:
EndRound();
break;
case RoundEndBehavior.ShuttleCall:
// Check is shuttle called or not. We should only dispatch announcement if it's already called
if (IsRoundEndRequested())
{
_chatSystem.DispatchGlobalAnnouncement(Loc.GetString(textAnnounce),
Loc.GetString(sender),
colorOverride: Color.Gold);
}
else
{
RequestRoundEnd(time, null, false, textCall,
Loc.GetString(sender));
}
break;
}
}
private void AfterEndRoundRestart()
{
if (_gameTicker.RunLevel != GameRunLevel.PostRound) return;
Reset();
_gameTicker.RestartRound();
}
private void ActivateCooldown()
{
_cooldownTokenSource?.Cancel();
_cooldownTokenSource = new();
// TODO full game saves
Timer.Spawn(DefaultCooldownDuration, () =>
{
_cooldownTokenSource.Cancel();
_cooldownTokenSource = null;
RaiseLocalEvent(RoundEndSystemChangedEvent.Default);
}, _cooldownTokenSource.Token);
}
public override void Update(float frameTime)
{
// Check if we should auto-call.
int mins = _autoCalledBefore ? _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallExtensionTime)
: _cfg.GetCVar(CCVars.EmergencyShuttleAutoCallTime);
if (mins != 0 && _gameTiming.CurTime - AutoCallStartTime > TimeSpan.FromMinutes(mins))
{
if (!_shuttle.EmergencyShuttleArrived && ExpectedCountdownEnd is null)
{
_autoCalledBefore = true; // Corvax-Announcements: Move before call RequestRoundEnd to play correct announcement sound type
RequestRoundEnd(null, false, "round-end-system-shuttle-auto-called-announcement");
}
// Always reset auto-call in case of a recall.
SetAutoCallTime();
}
}
}
public sealed class RoundEndSystemChangedEvent : EntityEventArgs
{
public static RoundEndSystemChangedEvent Default { get; } = new();
}
public enum RoundEndBehavior : byte
{
/// <summary>
/// Instantly end round
/// </summary>
InstantEnd,
/// <summary>
/// Call shuttle with custom announcement
/// </summary>
ShuttleCall,
/// <summary>
/// Do nothing
/// </summary>
Nothing
}
}